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Arora Rift 32X


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#16 mcobit

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Posted 14 September 2011 - 05:01 PM

Good idea. If you need testers, you could release a onelevel beta or demo.

#17 fusion_power

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Posted 14 September 2011 - 05:13 PM


also just a quick question about your most excellent looking game, will the game be scaled to fit the screen or will you redo all the sprites etc for native RES beautifulness?

For optimal performance I've stuck to the native Caanoo resolution of 320x240, and scaled up to 800x480 for fullscreen. This looks still pretty good, though I might reconsider going for the native Pandora resolution. Using so many high resolution sprites that Arora Rift uses in 32-bit color depth with Mode7 scroll takes a bit more performance than the old 8-bit color mode, which I used in the original Caanoo version. I'll probably make 2 versions and see if the performance is still fluid.

I bet the game would still look great in 16 Bit colour. :) Maybe this speeds up some things compared to full 32 Bit colours (that much colours are not needed on the Pandora IMHO )

Edited by fusion_power, 14 September 2011 - 05:14 PM.


#18 milkshake

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Posted 14 September 2011 - 05:54 PM

also I believe the screen is only set at 16bit colours currently anyway.

#19 notaz

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Posted 14 September 2011 - 08:07 PM

Nothing stopping you to switch to 32bpp (not with default SDL though, low level fb code or might work with my SDL).

#20 Despellanion

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Posted 16 September 2011 - 08:12 AM

EDIT: nvm.

Edited by Despellanion, 16 September 2011 - 08:16 AM.


#21 BlackCurtain

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Posted 16 September 2011 - 08:17 AM

Thanks, I'm sticking to 32-bit color mode, as I want to achieve nice looking gradient opacity on my explosions and other effects that has a lot of glow to them. The game is running pretty smooth now on the Pandora after some optimization.

#22 milkshake

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Posted 16 September 2011 - 08:18 AM

Native res or upscaled?

#23 BlackCurtain

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Posted 16 September 2011 - 06:29 PM

Native res or upscaled?

Scaled to 640x480 (looks better than 800x640). Most important thing is that the game runs fast and smooth as I want the gameplay to be more fast-paced than the original Arora Rift.

Edited by BlackCurtain, 16 September 2011 - 07:55 PM.


#24 BlackCurtain

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Posted 18 September 2011 - 11:05 PM

Here's some more random screens from testing runs on the Pandora

Posted Image

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Edited by BlackCurtain, 18 September 2011 - 11:06 PM.


#25 milkshake

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Posted 18 September 2011 - 11:06 PM

looking good so far :)

#26 Blue Protoman

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Posted 19 September 2011 - 06:28 PM

WOW!

#27 kayuz

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Posted 20 September 2011 - 02:11 PM

wowwwo wee! :D
is damn good!

#28 BlackCurtain

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Posted 24 September 2011 - 01:37 AM

Here's a quick gameplay trailer I whipped together. Enjoy!


Edited by BlackCurtain, 24 September 2011 - 01:49 AM.


#29 notaz

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Posted 24 September 2011 - 01:24 PM

Probably worth posting this at boards.openpandora.org as most pandora users hang there.

#30 BlackCurtain

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Posted 24 September 2011 - 03:05 PM

Probably worth posting this at boards.openpandora.org as most pandora users hang there.

Thanks for the tip, will do.