Arora Rift 32X
Posted 14 September 2011 - 05:01 PM
Posted 14 September 2011 - 05:13 PM
I bet the game would still look great in 16 Bit colour. Maybe this speeds up some things compared to full 32 Bit colours (that much colours are not needed on the Pandora IMHO )For optimal performance I've stuck to the native Caanoo resolution of 320x240, and scaled up to 800x480 for fullscreen. This looks still pretty good, though I might reconsider going for the native Pandora resolution. Using so many high resolution sprites that Arora Rift uses in 32-bit color depth with Mode7 scroll takes a bit more performance than the old 8-bit color mode, which I used in the original Caanoo version. I'll probably make 2 versions and see if the performance is still fluid.
also just a quick question about your most excellent looking game, will the game be scaled to fit the screen or will you redo all the sprites etc for native RES beautifulness?
Edited by fusion_power, 14 September 2011 - 05:14 PM.
Posted 14 September 2011 - 05:54 PM
Posted 14 September 2011 - 08:07 PM
Posted 16 September 2011 - 08:12 AM
Edited by Despellanion, 16 September 2011 - 08:16 AM.
Posted 16 September 2011 - 08:17 AM
Posted 16 September 2011 - 06:29 PM
Scaled to 640x480 (looks better than 800x640). Most important thing is that the game runs fast and smooth as I want the gameplay to be more fast-paced than the original Arora Rift.
Native res or upscaled?
Edited by BlackCurtain, 16 September 2011 - 07:55 PM.
Posted 18 September 2011 - 11:05 PM
Edited by BlackCurtain, 18 September 2011 - 11:06 PM.
Posted 24 September 2011 - 01:37 AM
Edited by BlackCurtain, 24 September 2011 - 01:49 AM.
Posted 24 September 2011 - 01:24 PM
Posted 24 September 2011 - 03:05 PM
Thanks for the tip, will do.
Probably worth posting this at boards.openpandora.org as most pandora users hang there.