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#1 Pickle

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Posted 06 November 2011 - 08:05 PM

pickle.gp2x.de/vvvvvv.pnd

VVVVVV PC versions come with a folder called data, this folder should be copied to the appdata folder which should be something like /media/mysdcard/pandora/appdata/vvvvvv

Either create the folder or run the pnd once, then copy the data over.

Once the data is present you should just need to run the game.

Note: Previous users dont need to change anything, just get the pnd and play.

Home/Pageup are mapped to Action
End/Pagedown are mapped to Enter (map)


Edit: current pnd has a bug with the hidden folder .vvvvvv, either wait for the updated pnd or create this folder yourself in the appdata folder.

#2 fade

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Posted 06 November 2011 - 08:12 PM

pickle.gp2x.de/vvvvvv.pnd

VVVVVV PC versions come with a folder called data, this folder should be copied to the appdata folder which should be something like /media/mysdcard/pandora/appdata/vvvvvv

Either create the folder or run the pnd once, then copy the data over.

Once the data is present you should just need to run the game.

Note: Previous users dont need to change anything, just get the pnd and play.

Home/Pageup are mapped to Action
End/Pagedown are mapped to Enter (map)



Awesome! Can't wait to try this, thanks for the port Pickle!

#3 SML

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Posted 09 November 2011 - 02:44 PM

Pickle, would the gp2x systems have limitation issues with VVVVVV? Just curious.

#4 Pickle

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Posted 09 November 2011 - 02:47 PM

Pickle, would the gp2x systems have limitation issues with VVVVVV? Just curious.


If I am remembering correctly the hw accel SDL has 32 bpp support, so I am hoping that makes up the difference for the low system performance.

#5 Orion4874

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Posted 10 November 2011 - 12:19 AM

Here's hoping this will run well enough on the GPH consoles. Sucks missing out on the awsome releases you do for the Pandora. I have an off topic question though, I seem to remember you stating that you had Vektar running on the Wiz/Caanoo when you were doing the Pandora port. What happened with that, Craig didn't give permission for those ports? Sorry for the derail, I was just curious about that.

#6 Pickle

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Posted 11 November 2011 - 12:49 AM

Here's hoping this will run well enough on the GPH consoles. Sucks missing out on the awsome releases you do for the Pandora. I have an off topic question though, I seem to remember you stating that you had Vektar running on the Wiz/Caanoo when you were doing the Pandora port. What happened with that, Craig didn't give permission for those ports? Sorry for the derail, I was just curious about that.


actually i do have wiz/caanoo builds i think they might have had a minor bug or two, id like to get them released.

#7 hitbyambulance

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Posted 15 November 2011 - 01:24 AM


Here's hoping this will run well enough on the GPH consoles. Sucks missing out on the awsome releases you do for the Pandora. I have an off topic question though, I seem to remember you stating that you had Vektar running on the Wiz/Caanoo when you were doing the Pandora port. What happened with that, Craig didn't give permission for those ports? Sorry for the derail, I was just curious about that.


actually i do have wiz/caanoo builds i think they might have had a minor bug or two, id like to get them released.



GP2X F-100? :D or is that too much work...

#8 Pickle

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Posted 15 November 2011 - 04:51 PM



Here's hoping this will run well enough on the GPH consoles. Sucks missing out on the awsome releases you do for the Pandora. I have an off topic question though, I seem to remember you stating that you had Vektar running on the Wiz/Caanoo when you were doing the Pandora port. What happened with that, Craig didn't give permission for those ports? Sorry for the derail, I was just curious about that.


actually i do have wiz/caanoo builds i think they might have had a minor bug or two, id like to get them released.



GP2X F-100? :D or is that too much work...


Thats what the original game was released on so i really dont see the point. My changes were mainly to add an SDL backend and convert any incompatible gp2x code to compatible code.

#9 BAFelton

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Posted 28 November 2011 - 09:40 AM

Some news about the Caanoo version ?

#10 Pickle

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Posted 28 November 2011 - 01:37 PM

Some news about the Caanoo version ?


Not really other than its going to be more work than i expected, and thats if it works. I need to simulate a 32 bpp screen with a normal sw surface, then convert that image over onto a real 16 bpp surface. Im also worried that the wiz/caanoo might not have the power to handle the alpha operations.

#11 BAFelton

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Posted 28 November 2011 - 07:37 PM

:( So that's bad news.

I'll play on my Pandora so...