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Want To See Panmame Ported To The Caanoo?


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#16 DJRoby4

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Posted 24 April 2012 - 03:01 PM

He got the Caanoo 4 days ago! Some patience... :D :D

#17 Cory

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Posted 03 May 2012 - 04:21 PM

13 days and still nothing. I do not want to talk like a pessimistic person but dave18 just need a couple of days to get is port ... perhaps never see this emulator in Caanoo (hope I'm wrong) but we don't have news or an image on the progress :( ...

#18 DJRoby4

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Posted 03 May 2012 - 04:58 PM

Hei man, it's an emulator! Watch the dave one... is still awful and pretty unplayable! Keep going mcobit! :D

#19 erico

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Posted 03 May 2012 - 05:13 PM

13 days and still nothing.


And it may take longer, understand these are all side projects on people´s life and time is always an issue.
I´m glad MCobit took the challenge, he is very capable and have all my praises!

#20 Cory

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Posted 03 May 2012 - 06:14 PM

Do not get me wrong, it's just mcobit don't tells us nothing :( . Hope we can see a great emulator

#21 mcobit

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Posted 04 May 2012 - 06:23 AM

Hello everyone,
Yes, I was a bit quiet, as there was some half-finished stuff I wanted to get out of the way before compiling PanMAME.
Also real life striked me a bit the last weeks.

The Caanoo I have has a dead battery, which doesn't help to get used to the console, as I can only play with the charging cable attached. No complains here. I am very thankful to Zip :)

I did a compile of advmame though, which doesn't run and hangs the whole console, when starting. Debugging on the Caanoo is a nightmare, even over telnet, as with a complete hang you can't do much. Especially, when the code itself runs on any other platform than Caanoo.
I'm not sure, if I can make that work at all, but I'll keep trying. Maybe I can bring over some other stuff first to get used to the mechanics, but now I know why i like to do things with the Pandora more:
It is so much more convenient to have a full computer instead of a gamepad with a screen ;)

So I'll report back, if there are news, but I really can't promise anything.
If Zip wants his Caanoo back I'll send it asap. But I am in contact with him anyway to do more work on Fall to Win, his rebirth competition entry.

Cheers, mcobit

#22 DJRoby4

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Posted 04 May 2012 - 07:51 AM

Thanks a lot mcobit, I think the community will surely wait for news from you! ;)
Thanks a lot! :D

#23 Cory

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Posted 04 May 2012 - 04:59 PM

Thanks for letting us know as you go. It seems that the thing is difficult, but hopefully you achieve to solve the problems facing these

#24 mcobit

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Posted 06 May 2012 - 10:53 AM

After some talk with sebt3, I got PanMAME compiled nicely and the complete hangs are gone, but now it segfaults all over the place. Gdb tells me something about a function that loads and scales fonts but I can't see anything wrong there... The code works on Pandora and on the PC just fine.
Some other games, that were easily runable on those other platforms segfault at start, too.

The Caanoo really seems to be a bit special here...
Need more investigating and if it turns out, that it won't be possible for me, I'll send it back. But I'm not done with it yet ;)

Maybe I'm just too stupid to make this work on the Caanoo, but the sourcecode for advmame and my Pandoraport are available, so if someone else wants to try, be my guest :)

Original source:
http://advancemame.sourceforge.net/download.html

Pandora source:
http://mcobit.openpandora.org/

Sorry for that :(

#25 Farox

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Posted 06 May 2012 - 12:12 PM

Maybe its not important but have you used the modified sdl library by Ikary ? http://dl.openhandhe...?0,0,0,0,19,521
It could be usefull on Caanoo...

#26 mcobit

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Posted 06 May 2012 - 03:11 PM

No, I didn't use it but I'll try, thanks!

#27 erico

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Posted 06 May 2012 - 04:39 PM

Thanks for the reports Mcobits!
I would not know much to help other then testing, my coding skills are bellow ´porting´ things.
But I cheer! "go MCobits!"



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