Scummvm 1.5.0 Release For Gph Devices.
Posted 03 August 2012 - 12:09 PM
Posted 03 August 2012 - 03:10 PM
Is that because it was treating it as a pseudo-analog joystick and calibrating on the fly? I recognized that behavior and realized that I needed to move the pad in a circle to establish its bounds.
What were the input issues that were fixed?
In some cases using the dpad (not touchscreen) would cause the pointer to drift over the screen and make input rather troublesome .
That is all sorted now.
Posted 03 August 2012 - 04:57 PM
There was a few on the last version, on this one, so far, everything is nice.
Really great, I will check longer just to make sure.
Posted 04 August 2012 - 12:14 PM
Unsupported opcode type 0
back when I last tested Cruise for a Corps.
It works great on the Caanoo btw.
Another game with problems on the Wiz is Spyzone 3. It crashes when starting the game.
I will add a bug report for both games on Soundforge after I find my serial cable...
Just tested the Cannoo version and found out that Spyzone 3 now runs flawlessly here. (Graphic corruption on version 1.4.1)
Btw: Why is FreeType2 only compiled in the Wiz version and not Caanoo? It looks good on the Wiz IMHO...
Edited by sbock, 04 August 2012 - 12:17 PM.