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German Pandora Article - Translation


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#1 chris_r

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Posted 21 August 2008 - 11:30 PM

I came across an article about the pandora in German and I thought I'd translate it for everyone to read. My german isn't perfect so there are a few bits which don't make much sense so I translated them to the best of my ability. I especially had trouble with the second from last paragraph so if anyone could help it would be appreciated.

Edit: This is the slightly edited version by Kyosis. He helped with phrases I couldn't get my head around.

The article is here with some pictures of the pandora prototype.
http://www.planetds....artikel=pandora

QUOTE
Not just professional companies develop for consoles. There is also a wide scene of hobby coders, who simply do it for the fun of it. Anyone can write software on the PC and start without problems. But whoever wants to develop for consoles will hit some very big hurdles. Console manufacturers don't earn their money through selling the hardware, but with licensing fees that third parties have to buy. Free games are not appreciated by them.

Developers find a way to overcome these hurdles, though: Whether with custom firmware on the PSP, a modchip installed in the ps2, buying a flashcart for the DS or with the help of bugs on the Wii - in the end you can run your own programs. It is cumbersome, often throwing the warrantee into the air and especially with modchips and flashcards the threshold of piracy is low.


But there is another way: There are now a few handhelds that are aimed at and depend on the hobby developers. The GP32 from the small korean company Gamepark made the first step in 2001. It was originally designed as a competitor to the GBA, but didn't inspire professional game developers enough. The success came when GP started allowing everyone to develop for it without limits. As a result, a big international community of developers was built. Its successor, the GP2X was released in 2005 , developed by Gamepark Holdings also from Korea. It too relied completely on hobby developers, but there were also problems with communications to Korea, as the absrupt halt in production clearly showed. The GP2X scene therefore decided to develop their own handheld. A few skilled handymen have come together and developed the Pandora.


Its specs sound like a wet dream of every technology freak: 600MHz CPU, 128MB RAM, in-built Wi-Fi, bluetooth, a touchscreen with a resolution of 800x480 pixels, two analog sticks, a full QWERTY keyboard and - of course - Linux.


At the "Games Convention" we had the opportunity to be one of the first to take this new handheld under the microscope, and to have a chat with Michael Mrozek aka Evil Dragon, owner of GP2X.de and the german distributor of the Pandora, about his mark on the scene as a scene leader.

We were able to see the Pandora with the final Mainboard, but with unfinished housing. Since this was still a prototype and very rattley,we didn't have a chance to really play on the device. To start the pandora, it even had to be taken apart. A first impression was possible, though.

The display made a very good impression. It is large and razor sharp thanks to the 800x480 resolution. It is also very colourful from the side and it is very easy to recognize everything. In the GP2X forums after pictures were released, people expressed their concerns, that the controls would be hard to reach. When you hold the Pandora in your own hands these concerns quickly disappear. It sits well in your hands and there is no problem reaching the two analog sticks. The other buttons are easy to reach as well. The keyboard in our test model was still not assembled. How well this will turn out in the end is hard to say. Otherwise the buttons aren't too small and easy to reach.

Michael Mrozek showed us the emulator "Final Burn", which was comforting as it played old arcade at full speed. What the device can do shows a fully unoptimised version of Quake 2 that ran almost without lags. Also another fact is impressive, up to 5 Super Nintendo Emulators will run side by side (Yes that's just to show off, no one actually wants to do that...). Therefore there should be sufficient power available for more sophisticated Homebrew games. DOSBox is expected to reach new regions and there's also enough juice for emulators.

For creators and modders it's also interesting that the contacts are the mainboard are deliberately left quite large for those who want to add additional hardware, so that you can add hardware through normal means without the need for an education in electronics. It is also worth noting that all contacts are properly labeled.

The pre-orders for the pandora begin on the 30th of September 2008 and will be delivered on 13th November 2008.

Edited by chris_r, 22 August 2008 - 07:59 AM.


#2 Gruso

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Posted 21 August 2008 - 11:43 PM

Thanks for that. smile.gif Good little article, the opening paragraphs set the scene nicely for "outside" readers.

#3 Game_over

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Posted 22 August 2008 - 12:28 AM

Awesome read, I think the article means "it ran quake 2 almost "without" a glitch. I'm still trying to find that perfect distro to dev with it's architecture in mind. any suggestions?

#4 Balzac2m

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Posted 22 August 2008 - 12:37 AM

My approach for the second last paragraph:

The contacts on the board are intentionally big which should be interesting for Hobbyists and Modders. This alloes you to build additional hardware or mod other things without having finished an electricians apprenticeship. Furthermore all contacts are properly labeled.

Well, basicly the same.
A for effort, chris!

#5 ingrin

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Posted 22 August 2008 - 12:38 AM

Great review. Sums up 'the story so far' and gives an outsider's impression. One question I have though is... Does this mean they were able to play with the actual built-in game controls, or were they just able to confirm it 'felt' ok.

#6 Kyosys

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Posted 22 August 2008 - 12:38 AM

Here is my version, it's yours with some minor corrections. Your german isn't terrible at all.

QUOTE
Not just professional companies develop for consoles. There is also a wide scene of hobby coders, who simply do it for the fun of it. Anyone can write software on the PC and start without problems. But whoever wants to develop for consoles will hit some very big hurdles. Console manufacturers don't earn their money through selling the hardware, but with licensing fees that third parties have to buy. Free games are not appreciated by them.

Developers find a way to overcome these hurdles, though: Whether with custom firmware on the PSP, a modchip installed in the ps2, buying a flashcart for the DS or with the help of bugs on the Wii - in the end you can run your own programs. It is cumbersome, often throwing the warrantee into the air and especially with modchips and flashcards the threshold of piracy is low.


But there is another way: There are now a few handhelds that are aimed at and depend on the hobby developers. The GP32 from the small korean company Gamepark made the first step in 2001. It was originally designed as a competitor to the GBA, but didn't inspire professional game developers enough. The success came when GP started allowing everyone to develop for it without limits. As a result, a big international community of developers was built. Its successor, the GP2X was released in 2005 , developed by Gamepark Holdings also from Korea. It too relied completely on hobby developers, but there were also problems with communications to Korea, as the absrupt halt in production clearly showed. The GP2X scene therefore decided to develop their own handheld. A few skilled handymen have come together and developed the Pandora.


Its specs sound like a wet dream of every technology freak: 600MHz CPU, 128MB RAM, in-built Wi-Fi, bluetooth, a touchscreen with a resolution of 800x480 pixels, two analog sticks, a full QWERTY keyboard and - of course - Linux.


At the "Games Convention" we had the opportunity to be one of the first to take this new handheld under the microscope, and to have a chat with Michael Mrozek aka Evil Dragon, owner of GP2X.de and the german distributor of the Pandora, about his mark on the scene as a scene leader.

We were able to see the Pandora with the final Mainboard, but with unfinished housing. Since this was still a prototype and very rattley,we didn't have a chance to really play on the device. To start the pandora, it even had to be taken apart. A first impression was possible, though.

The display made a very good impression. It is large and razor sharp thanks to the 800x480 resolution. It is also very colourful from the side and it is very easy to recognize everything. In the GP2X forums after pictures were released, people expressed their concerns, that the controls would be hard to reach. When you hold the Pandora in your own hands these concerns quickly disappear. It sits well in your hands and there is no problem reaching the two analog sticks. The other buttons are easy to reach as well. The keyboard in our test model was still not assembled. How well this will turn out in the end is hard to say. Otherwise the buttons aren't too small and easy to reach.

Michael Mrozek showed us the emulator "Final Burn", which was comforting as it played old arcade at full speed. What the device can do shows a fully unoptimised version of Quake 2 that ran almost without lags. Also another fact is impressive, up to 5 Super Nintendo Emulators will run side by side (Yes that's just to show off, no one actually wants to do that...). Therefore there should be sufficient power available for more sophisticated Homebrew games. DOSBox is expected to reach new regions and there's also enough juice for emulators.

For creators and modders it's also interesting that the contacts are the mainboard are deliberately left quite large for those who want to add additional hardware, so that you can add hardware through normal means without the need for an education in electronics. It is also worth noting that all contacts are properly labeled.

The pre-orders for the pandora begin on the 30th of September 2008 and will be delivered on 13th November 2008.


There were only few mistranslations in your version, though (you also left out a sentence)


#7 Balzac2m

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Posted 22 August 2008 - 12:43 AM

QUOTE(ingrin @ Aug 22 2008, 02:38 AM) View Post

Great review. Sums up 'the story so far' and gives an outsider's impression. One question I have though is... Does this mean they were able to play with the actual built-in game controls, or were they just able to confirm it 'felt' ok.


Looking at the last picture I guess they played using the serial console on the notebook. If they played at all.

#8 Tripmonkey_uk

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Posted 22 August 2008 - 02:26 AM

Pretty good article. It's nice to see a reviewer that did their homework for a change and that actually managed not to compare the Pandora to a finished PSP or DS biggrin.gif

#9 Tensuke

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Posted 22 August 2008 - 04:35 AM

QUOTE(ingrin @ Aug 21 2008, 08:38 PM) View Post

Great review. Sums up 'the story so far' and gives an outsider's impression. One question I have though is... Does this mean they were able to play with the actual built-in game controls, or were they just able to confirm it 'felt' ok.


If they played anything it was on the laptop, but they probably held the case and messed around with it, to see how it felt.

#10 TaG

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Posted 22 August 2008 - 07:49 AM

Interesting. Thanks for taking the time to translate guys - so much better than Google translate.

Is that the first time someone independent has got their hands on a Pandora? Nice to know it 'feels' good.

Brave to take a 'bitsa' to a show - can sometimes backfire.

#11 chris_r

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Posted 22 August 2008 - 08:01 AM

QUOTE(Kyosys @ Aug 22 2008, 01:38 AM) View Post

Here is my version, it's yours with some minor corrections. Your german isn't terrible at all.

There were only few mistranslations in your version, though (you also left out a sentence)

Thanks for your help, it is very much appreciated and I've updated the first post with your version.
As for the missing sentence, I'm assuming you mean the "Wasser im Mund" sentence, as I assumed that's a german figure of speech as a literal translation doesn't make much sense.

#12 Kloplop321

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Posted 22 August 2008 - 10:46 AM

thanks, cleared some things up smile.gif and a laugh.

#13 sbock

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Posted 22 August 2008 - 11:17 AM

The article is from SatanClaus, a gp2x.de and gp32x.com forum member. He met EvilDragon wednesday on the Games Convention.

Regards,
Stephan

#14 Kyosys

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Posted 22 August 2008 - 11:20 AM

QUOTE(chris_r @ Aug 22 2008, 08:01 AM) View Post

QUOTE(Kyosys @ Aug 22 2008, 01:38 AM) View Post

Here is my version, it's yours with some minor corrections. Your german isn't terrible at all.

There were only few mistranslations in your version, though (you also left out a sentence)

Thanks for your help, it is very much appreciated and I've updated the first post with your version.
As for the missing sentence, I'm assuming you mean the "Wasser im Mund" sentence, as I assumed that's a german figure of speech as a literal translation doesn't make much sense.

No, I didn't translate that either. It was in the third paragraph or so.

#15 Fishbong

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Posted 22 August 2008 - 11:28 AM

QUOTE(chris_r @ Aug 22 2008, 08:01 AM) View Post

QUOTE(Kyosys @ Aug 22 2008, 01:38 AM) View Post

Here is my version, it's yours with some minor corrections. Your german isn't terrible at all.

There were only few mistranslations in your version, though (you also left out a sentence)

Thanks for your help, it is very much appreciated and I've updated the first post with your version.
As for the missing sentence, I'm assuming you mean the "Wasser im Mund" sentence, as I assumed that's a german figure of speech as a literal translation doesn't make much sense.


QUOTE
Jeder, dem jetzt das Wasser im Mund zusammengelaufen ist, sollte erstmal ein Schnitzel essen: Die Vorbestellungen für den Pandora beginnt erst am 30. September 2008 und ausgeliefert werden soll er ab dem 13. November.

If that got you drooling, better eat a cutlet for now: Preorders for the Pandora will be taken from the 30th of September and shipping starts at November 13.


There you have it smile.gif