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Gp2x - Basic Info Faq


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#1 Prophet

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Posted 19 September 2005 - 02:39 PM

Last Updated: 11/2/2005 (newest updates in blue)

GP2X BASIC FAQ

The GP2X is a Linux based handheld game console and media player, designed & manufactured by the South Korean based company, GamePark Holdings (GPH for short). GPH is comprised of the same design team that created the venerable GP32 handheld console, which became popular amongst homebrew and emulation circles around the world.

Link: GamePark Holdings GP2X Official Site

This is not to be confused with the GamePark XGP, which is planned as a 3D oriented commercial based games handheld console similar to the PSP. XGP is expected to come out sometime in 2006. Some (rather ugly IMO) prototypes were recently shown. See here for comparisons between XGP and GP2X: http://www.gp32x.com/gp2x.php (link fixed now)

Adding to the confusion, GamePark and GamePark Holdings are two different companies. Basically the original GamePark split up, due to differences in philosophy. The people left at GamePark want to create something to compete with Sony and Nintendo, and are NOT interested in emus or homebrew. The people at GamePark Holdings wanted to make a new system specifically aimed at the GP32 audience, with full support for open development of emus and homebrew. That is how the GP2X came to be.

Release Date: 2005, Late October - Early November. There is no exact day/time.

Specifications: extracted from http://www.gpx2.com/...roduct_spec.asp and updated with some more recent information:

Product Name: GP2X-F100

General
CPU: Dual cores, ARM940T @ 200Mhz + ARM920T @ 200Mhz
Dimension  143.6mm* 82.9mm*34mm 
Mass (w/o batteries): 161g/5.68oz (GP32 NLU: 163g/5.74oz)
RAM  64Mb 
Storage  SD Card 
Connection Type  2.0 high speed 
O/S  Linux 
Power supply  2AA 
Display  3.5" TFT LCD 
Resolution  320*240(QVGA) 

Video
Video Codec support: MPEG 1, 2, 3, 4, DivX 3.11, 4.x, 5.x and higher, XviD, WMV (7, 8, 9 Series by 'After Support')
Format support: AVI, MPG, MPEG
Audio Formats: MP3, OGG, WMA (by 'After Support')
Resolution  MAX 720*480 
Frame Rate  Max 30 fps 
Bit Rate  Video Max: 2500Kbps, Audio Max: 384Kbps
Caption  SMI 

Audio
No. Channels  Stereo(L+R)
Frequency Rate  20Hz~20KHz 
File  WMA,OGG,MP3
Bit rate sampling  16bit/8~48KHz  
Equalizer  Normal, Classic, Rock, Jazz, Pop 

Additional Function
e-book, game, e-Dictionary (planned for later release) 

Image Viwer
Image Formats: JPG, BMP, PCX, GIF, PNG

Continuous playback time
Battery Life (2 x 2850mAh AA): 6 hours video, 10 hours audio[/color]

Price: under $200 - each store will have their own prices and deals.

Stores:

http://www.gp2x.co.uk - official UK distributor (same as http://www.gbax.com)
http://www.gp32z.com - official USA distributor
http://shop.gp2x.de - official German distributor

More here: http://www.gpx2.com/...unho=14&part=00

What's In The Box: According to gp2x.co.uk the GP2X comes with the following in the box:

GP2X console (With 64M Internal Storage)
USB Cable for PC connection (With 2.0 Support)
Preloaded Linux with Media player (MP3, Divx, WMA etc.)
CD with Games, Utilities, MP3 player, Movie player
2 * AA batteries
SDK - Make your own games!

And according to more recent information from GPH the box might include:

1) GP2X system
2) Screen protector
3) Wrist strap
4) Carry bag
5) Microfibre cloth wipe
6) Instruction manual


Case Colors: The GP2X will ONLY be available in black at first. There may be other colors in the future but it's not guaranteed. This is what the unit will probably look like when it's released:

Posted Image

Emulators: There are emulators in the works and being planned for many systems. Some may be available at GP2X's launch, others afterwards. See here for a list of some projects currently underway.

Games: aside from homebrew games, there are some plans for commercial games. See here for a list of some projects currently underway.

Backwards Compatability: currently the GP2x is NOT backwards compatable with GP32. There is talk of creating a way to run GP32 programs, but for now it's only talk and may never really happen. However, the GP2X is expected to have a very exciting homebrew & emu scene of its own.

Screen: 3.5" backlit LCD. 320x240 resolution. NOT a touchscreen. If you want a PDA, get a PocketPC, Palm or Zodiac device.

TV-Output: Yes, the GP2X will be able to plug right into any television using a special tv-out cable adapter which will be sold seperately. It is said to output S-Video. GPH tells me that no extra power is needed to use the tv-out cable, the GP2X's batteries are enough. The cable will ready when the GP2X is released, and the price is expected to be under $10. Also, videos encoded at high resolutions will be displayed at their full resolution with tv-out (not scaled down to just 320x240).

Controls: 8 way DIGITAL (it's NOT analog) thumb stick, 4 main action buttons in diamond pattern, 2 shoulder buttons, Start, Select and 2 volume buttons.

I/O Ports: Headphones, USB (not powered), EXT, DC Power (possibly SDIO in the future) *note* it may be possible to use self-powered USB peripherals with GP2X, i.e. USB hubs & harddrives etc.

USB Peripherals: Recent information unfortunately reveals the GP2X does NOT feature USB host mode due to the chip implementation used in the final design.

Media: GP2X uses Secure Digital cards AKA SD. These are relatively cheap, and come in very large capacities (up to 2GB and 4GB now). SD cards are also very popular, and can be used with many PDA's, cameras and other electronics. There is also some internal storage space on the 64MB NAND memory, but it's unknown how much will be available to the user for storage. MMC cards should also work with the GP2X, but SD's are faster and come in larger capacities.

Posted Image
Pictured: Yep, that's what an SD card looks like. :P

Multiplayer & Networking: The GP2X has no form of built-in wireless, nor are there any announced plans for a multiplayer cable of some kind yet. But it's certainly a possibility. It may also be possible to use SDIO WiFi cards in the future, but right now it's all speculative.

Power: The GP2X uses 2 AA batteries as its primary source of power, providing approximately 6 - 10 hours of continuous use depending on application. Keep in mind, there are now very good and very economical rechargeable AA's, which I've personally used for several years. For some examples, see http://www.thomas-di...annproducts.htm - I have never personally bought anything there, but it's a good site to learn about what's available. The GP2X can also use an AC adapter - here is what Squidge, a well known developer with a GP2X test board says about AC: "GP2X is 3V Center negative. Exactly the same as the GP32. Power for USB host is not connected."

Posted Image
Pictured: rechargeable AA's rock! :)

CPU/Memory/Graphics/Audio Chip Overview: According to doumentation the GP2X hardware "incorporates a Dual 32bit CPU Processor, Video Processor, Video Post Processor, 2D Graphic Processor, Image Signal Processor and a variety of I/O peripheral components" including an AC97 based audio chip. Each of the two ARM CPU cores is clocked at 200Mhz, and there is 64MB RAM and 64MB NAND flash memory. The graphics processor can accelerate 2D graphics, and process various video and image formats. There is no 3D acceleration, however software based 3D is entirely possible - IMO from the specs we have I would imagine that PS1/Saturn quality 3D should be possible. Think original unaccelerated Quake at very playable speeds. Not so bad, eh?

Operating System: GP2X is Linux based. This does NOT mean you must use Linux on your PC to interface with your GPX2. Also, since the GP2X can boot from SD cards, theoretically the GP2X could run any OS adapted for it, or even no specific OS at all (i.e. simple bootstrap to directly access hardware). The firmware is flashable, so your GP2X can easily be updated.

Posted Image

Development: At first you can use SDL to develop GP2X apps. There are also plans to create SDK's to allow devs to access the hardware more directly, hopefully to take full advantage of the dual CPU cores. There will also be an official GP2X SDK from GPH in the near future. You might also like to read about the SOC (system on chip) the GP2X is based upon: http://www.mesdigita...20f_pi_v016.pdf

DRM (digital rights management): GPH has a DRM ready for selling commercial games (probably similar to how the DRM worked for GP32 & Zodiac). This does NOT affect MP3 playback, and no you don't have to buy emulators. It's just to encourage professional game developers to consider making GP2X games because they know there is a form of piracy protection in place for the system. This information has now been 100% confirmed by both GamePark Holdings themselves, and the official UK GPH distributor. Here is a quote from Anna Hong, a GPH representative:

There have been many complaints about the DRM function with the Gp2x so let me explain exactly the purpose for the DRM.

We will only be using DRM for commercial games that we distribute through our website.

DRM will not effect anything else, it will be used the same way as the Gp32.

There is nothing to be scared of!


Posted Image
Pictured: The lovely Anna Hong from GPH! :)

See more photos of Anna here!

Comments? Questions? Post below...

Edited by Prophet, 02 November 2005 - 11:10 PM.


#2 Digital Awakening

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Posted 19 September 2005 - 02:45 PM

GP2X and XGP specs: http://www.gp32x.com/gpx2xgp.php

The 64MB NAND memory can be used to store stuff on but when you run out get an SD card.

Edited by Digital Awakening, 19 September 2005 - 02:49 PM.


#3 OrR

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Posted 19 September 2005 - 03:11 PM

Might be an idea to mention that the USB is not powered and that you can likely use devices that need power with a powered USB hub.

#4 Prophet

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Posted 19 September 2005 - 03:25 PM

anything else I should add? Keep in mind it's only supposed to be a basic info faq, so I want to keep it pretty simple.

#5 sinkyboy2000

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Posted 19 September 2005 - 04:38 PM

anything else I should add? Keep in mind it's only supposed to be a basic info faq, so I want to keep it pretty simple.

View Post


I wouldn't mind knowing what I'm likely to be able to do with if I get it as soon as it's launched. I'm not technially minded in the slightest, so please excuse my ignorance, but I wonder, given that the O/S is linux, whether there will be emulators that can be used straight away.

Also, will there be video players which can be used straight away?

#6 Prophet

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Posted 19 September 2005 - 04:43 PM

Read the Games and Emulators section above.

And yes, a video and media player will be included.

#7 abigsmurf

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Posted 19 September 2005 - 04:43 PM

There's a video player bundled with it and it should be able to take pretty much any codec that's available for linux.

Are real/quicktime/WMV Alternative available for linux?

#8 Prophet

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Posted 19 September 2005 - 04:54 PM

"Preloaded Linux with Media player (MP3, Divx, WMA etc.)"

WMA is apparently supported out of the box. Don't know about WMV but would love to see it.

Don't know about RM or QT. But personally I don't even use them.

Edited by Prophet, 19 September 2005 - 04:54 PM.


#9 OrR

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Posted 19 September 2005 - 05:00 PM

I try to avoid QT and RM, too, but a lot of crazy Apple people still use QT... :-/

#10 Ninjia^

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Posted 19 September 2005 - 05:19 PM

Can this be made a sticky? I think it covers everything and will stop a lot of the duplicated threads we are seeing. Thanks

Edited by Ninjia^, 19 September 2005 - 05:19 PM.


#11 Prophet

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Posted 19 September 2005 - 05:27 PM

Yay, it's pinned. :)

Edited by Prophet, 19 September 2005 - 08:45 PM.


#12 Digital Awakening

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Posted 19 September 2005 - 09:33 PM

RM and QT might be quite tricky to get, probably requires licenses unless there are linux versions out there. I really hate RM but it has one advantage, although the quality sux you can get down the filesize a lot. And the best part about QT is that you can step back and forth frame by frame, it's also great when streaming because it works better then WMV/ASF streaming.

But personally I prefer AVI with DivX or Xvid compression. Good quality at a reasonable filesize.

#13 OrR

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Posted 19 September 2005 - 09:35 PM

Yeah, and this thing with the "h" and the three digit number... :ph34r:

#14 OrR

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Posted 19 September 2005 - 09:44 PM

Damn, again... Does this board hang itself often?

Edited by OrR, 19 September 2005 - 09:46 PM.


#15 Digital Awakening

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Posted 19 September 2005 - 09:47 PM

It's been really slow at times since I've joined. Sometimes I have to wait like 2-3 min or maybe more for it to load.



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