Source only, but it's based off the Open2x libs-gp2x project (Open2x).
Initial suport for HW accelerated surfaces. Only 16-bit at the mo, but it seems to be working okay.
Double-buffering works, RectFills are a lot faster, Blits are about 2x faster on 16x16 sprites at the mo.
Currently it allows 5MB of HW surfaces.
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Updated locations of where to get HW SDL, as of 16th Jan 2007
Source is available via Open2x svn,
# svn checkout https://open2x.svn.sourceforge.net/svnroot/open2x/trunk/libs/SDL-1.2.9
Pre-compiled, with selectable 5MB or 21MB of HW surfaces here please read the README.GP2X for extra info
Older versions with less surface memory,
Pre-compiled, with 5MB of HW surfaces here
Pre-compiled, with 16MB of HW surfaces here
This post has been edited by paeryn: 14 September 2007 - 11:52 PM

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