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Gp2psx V0.33 Sound is now working!

#1 User is offline   zodttd

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Posted 26 January 2006 - 08:35 PM

UPDATED Jan 28th to v0.33b:
http://www.frigginga.../gp2psx033b.zip
http://www.gp32x.com...=105&p=345406&#

EDIT:
Sound is now working. Check it out at:
http://www.frigginga...2psx033wsnd.zip

Another day, another release... :)
GP2PSX has been updated to v0.33.
Grab it at:
http://www.frigginga...m/gp2psx033.zip

Even though the version number only went up slightly, it's still a fairly good release. Performance, sadly, hasn't gone up much. BUT! Compatibility is WAY up now!

I fixed a bug that made some previously working games not work. This bug made a lot of games not respond to key input as well. So now many more new games are able to work. Every game I threw at it, worked! Street Fighter Alpha 3 worked, Tactics Ogre worked, R Types worked...and so on. :)

Now that I have this codebase being ported to other platforms, such as the Sharp Zaurus (it runs good on my Z C1000 @ 624MHz), I've been able to get even more feedback. So many optimizations and bug fixes to come.

From the readme:
UPDATED January 26th, 2006
New in version v0.33:
- Fixed a bug that caused GP2PSX to crash when the game menu's current directory had more than about 15 items. The menu system now scrolls.
- Fixed a very irritating bug that caused a bunch of games not to work. If you had a game hang at the loading screen with a previous release, try it again now.
- Compatibility is way up.
- Fixed a bug that stopped input from being processed in the middle of games.

I'm not sure if a compatibility list is needed, since most games run too slow to be playable. A playable games list might be more appropriate. ;P

GP2PSX is getting there!
ZodTTD

#2 User is offline   Shikaku

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Posted 26 January 2006 - 08:38 PM

*explodes

GAH INFORMATION OVERLOAD

*out of memory error

FANTASTIC!

Edit: did you put my guide to rip your PSX games to .bin?

This post has been edited by Shikaku: 26 January 2006 - 08:39 PM


#3 User is offline   zodttd

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Posted 26 January 2006 - 08:43 PM

Oh, no I didn't. Could you link me to it, I'll add it! :)

#4 User is offline   Shikaku

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Posted 26 January 2006 - 08:45 PM

http://www.gp32x.com...ndpost&p=343188

Make it into an html page, it shouldnt be hard: just 3 pics

#5 User is offline   chunkyktr

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Posted 26 January 2006 - 08:54 PM

awesome..

as in in awe, and then some

thanks for the amazing work

#6 User is offline   K0K0NUT_h3lmut

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Posted 26 January 2006 - 08:56 PM

Awesome news! I can't wait until my new 80X SD card comes.

#7 User is offline   GeminiDomino

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Posted 26 January 2006 - 08:57 PM

And another fiver for the man.

#8 User is offline   Paradox

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Posted 26 January 2006 - 09:00 PM

awesome work zodttd

#9 User is offline   Silberstein

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Posted 26 January 2006 - 09:33 PM

Flippin great.. :)

#10 User is offline   PSyMastR

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Posted 26 January 2006 - 09:44 PM

Ive got a 150x 2 gig will that help a bit?

#11 User is offline   skeezix

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Posted 26 January 2006 - 09:51 PM

What games are playable anyway? Anything playable with sound?

I've ripped R-Type Delta and maybe one or two other things, though I don't recall now; it never liked the Pocket PC port much, but hey..

jeff

#12 User is offline   ruffnutts

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Posted 26 January 2006 - 09:54 PM

Just been playing kula world works great played a few levels and i also
got it ripped down to 12 meg, great work zodttd woohooo!!! :)

#13 User is offline   nickspoon

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Posted 26 January 2006 - 10:05 PM

Any game actually at a playable framerate?

Also, not expecting anything much, but is any 3D game at a playable framerate?

#14 User is offline   ruffnutts

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Posted 26 January 2006 - 10:09 PM

resident evil is very close and kula world

#15 User is offline   Rayek

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Posted 26 January 2006 - 10:16 PM

OMFG. Resident evil almost playable? I literally said 'Woah!' really long, drawn out, and out loud! That is crazy. Now I'm going to have to ask someone to try MGS. Just once. (Maybe a few more times...) I would, but I don't have a GP2X. Yet.

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