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Openjazz32 Rate Topic: -----

#1 User is offline   A600

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Posted 27 January 2006 - 04:07 PM

Quote

OpenJazz32

OpenJazz is the free, open-source re-implementation of the classic Jazz Jackrabbit™ game engine.
OpenJazz is currently pre-alpha, but is still playable.

Copy the Jazz Jackrabbit files to gpmm/jazz

There is no sound fx because OpenJazz doesn't support them and if you want music,
convert all .psm files to .s3m with Chronos Module Converter 1.01 and copy them to gpmm/jazz

This GP32 port, runs fullscreen at 133 Mhz.


CONTROLS

[Pad]  Movement
[B]  Shoot - Select Menu Option
[A]  Jump - Select Menu Option
[SELECT] Change weapon - Select Menu Option
[START]  Escape


OpenJazz Homepage: http://treacle.hewwo...z/oj/index.html



OpenJazz32

Sourcecode

Chronos Module Converter

Posted Image

#2 User is offline   Talyz

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Posted 27 January 2006 - 07:42 PM

Wohoo!!! Thank you soo much! :D

#3 User is offline   aapje89

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Posted 27 January 2006 - 08:30 PM

w000000ttt111111
im going to try this right now !!!!!!

#4 User is offline   Hanz™

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Posted 27 January 2006 - 08:39 PM

Cool. Unfortunately I just sold my GP32!

#5 User is offline   Talyz

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Posted 27 January 2006 - 08:41 PM

Cool, but it's still not very playable with the full version... I'll try the shareware to see if there's any difference.

Keep up the good work, A600!

#6 User is offline   A600

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Posted 27 January 2006 - 09:00 PM

Talyz, on Jan 27 2006, 09:41 PM, said:

Cool, but it's still not very playable with the full version... I'll try the shareware to see if there's any difference.


What do you mean by not very playable? I've tried the full version and it's working pretty well.

#7 User is online   Alex.

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Posted 27 January 2006 - 09:24 PM

Holy Batman! Another kickass release by A600! It turns out I had the full version of Jazz on an old compilation CD, so I put it on my 32, and it runs crazy-smooth. Thank you very much A600, you're keeping the GP32 alive!

Btw, for some reason this game reminds me of Sonic the Hedgehog :-/

#8 User is offline   Racemaniac

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Posted 27 January 2006 - 09:33 PM

A600, on Jan 27 2006, 10:00 PM, said:

Talyz, on Jan 27 2006, 09:41 PM, said:

Cool, but it's still not very playable with the full version... I'll try the shareware to see if there's any difference.


What do you mean by not very playable? I've tried the full version and it's working pretty well.
View Post

it's working pretty good indeed, but the feeling isn't so good yet, it's a very good start however :) , can't wait to see this improove :)

i just played the first level a bit, and the jumping seems a bit wrong atm, is very fast, with weird physics, and bad control in the air, haven't played the original in a while (i admit :P ), but it doesn't seem right ^^

btw, is their any chance of jj2 ever getting ported? since it has a level editor that would be AWESOME

#9 User is offline   A600

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Posted 27 January 2006 - 09:46 PM

Racemaniac, on Jan 27 2006, 10:33 PM, said:

i just played the first level a bit, and the jumping seems a bit wrong atm, is very fast, with weird physics, and bad control in the air, haven't played the original in a while (i admit :P ), but it doesn't seem right ^^


Blame the original author :) The GP32 version is exactly like the Windows version but with better music.

As stated on his webpage, OpenJazz is currently pre-alpha, but is still playable so has many bugs. As soon as a new version appears, I'll update the port.

#10 User is offline   Racemaniac

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Posted 27 January 2006 - 10:23 PM

A600, on Jan 27 2006, 10:46 PM, said:

Racemaniac, on Jan 27 2006, 10:33 PM, said:

i just played the first level a bit, and the jumping seems a bit wrong atm, is very fast, with weird physics, and bad control in the air, haven't played the original in a while (i admit :P ), but it doesn't seem right ^^


Blame the original author :) The GP32 version is exactly like the Windows version but with better music.

As stated on his webpage, OpenJazz is currently pre-alpha, but is still playable so has many bugs. As soon as a new version appears, I'll update the port.
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the original author, being epic, or the maker of openjazz? ^^

#11 User is offline   A600

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Posted 27 January 2006 - 10:28 PM

Racemaniac, on Jan 27 2006, 11:23 PM, said:

the original author, being epic, or the maker of openjazz? ^^


The maker of openjazz, of course :)

#12 User is offline   raven

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Posted 27 January 2006 - 10:39 PM

In both openjazz for the GP32 and the GP2X there is a problem in the first level of the full game. There is a part where Jazz has to jump up using 'springs' and he can't jump high enough to reach higher ground so you can't finish the level. With openjazz on the pc (Windows) I could use the jump button in the air so Jazz would go a little higher and could reach it.

In Jazz Jackrabbit without openjazz the springs just send you up high enough, you don't need an extra jump. There is supposed to be a platform to walk on in that area but it isn't there in openjazz (pc,gp32 or gp2x) and that's why you fall down in that area in the first place.

#13 User is offline   daclassicgamingmaster

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Posted 27 January 2006 - 10:49 PM

how come ur not a guru? U seem very knowledgeable :)

#14 User is offline   raven

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Posted 27 January 2006 - 10:52 PM

daclassicgamingmaster, on Jan 27 2006, 11:49 PM, said:

how come ur not a guru? U seem very knowledgeable :)
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That's half the time, the other half I'm full of it :D

#15 User is offline   A600

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Posted 27 January 2006 - 11:05 PM

raven, on Jan 27 2006, 11:39 PM, said:

In both openjazz for the GP32 and the GP2X there is a problem in the first level of the full game. There is a part where Jazz has to jump up using 'springs' and he can't jump high enough to reach higher ground so you can't finish the level. With openjazz on the pc (Windows) I could use the jump button in the air so Jazz would go a little higher and could reach it.


I've tried openjazz for windows (one compiled by me and also the version available on the webpage) and I can't use the jump button in the air like you said :blink:

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