* Fixed a bug in sprite renderer which was causing slowdowns for some games.
+ Added command line support
+ Added optional hardware scaling for lower-res games like Shining Force.
* Sound chips are now sampled 2 times per frame. This fixed some games which had missing sounds (Vectorman 2 1st level, Thunder Force 3 water level, etc.).
+ Added another accurate 8-bit renderer which is slightly faster and made it default.
Also fiddled with the ym2612 core a bit, hope I didn't break it, at least I don't hear a difference, so someone (DaveC?) should give it a good listen. The command line support was meant for alternative more-pimped frontends.
download
source
EDIT: links
This post has been edited by notaz: 18 September 2006 - 06:51 AM

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