Sqdef is still a work in progress.
</update>
This is a continuation from this topic, where someone asked for a tower-defense game for our little handheld. By the time I had some early engine work done, Jontte already released his great Tower Defense 2X game. However, I did not want to throw away what I had done so far, and since my game is a tad different than his and some people told me to continue working on it, I'm doing just that.
My tower-defense game is called SqDef, and it has abstract, colourful graphics inspired by Kenta Cho's Noiz2sa. Right now the game skeleton is in a fairly mature state, and soon I'll begin working on the actual 'game content'. The later product will have a lot of creatures, buildings, and maps to play through.
The last few days I got some more things done: an in-game menu, buildings that shoot creatures, and more graphics. Here are the two latest screenshots:

The second screenshot is a stress test with 200 bullets on-screen, and it still averages 20fps.
Please leave any comments and feedback, that's always encouraging and helpful to hear. I'll continue to post the progress as it happens :) Updates on this and my other GP2X games-in-progress can also be found at http://artraid.com/alex/
- Alex
This post has been edited by Alex.: 27 July 2007 - 03:55 AM

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