Batteries
#81
Posted 03 March 2008 - 01:17 AM
Totally right, if the OMAP packs as much power as everyone seems to think then lower clocks and 10 hours on 65nm seem totally possible.
I would spring for 10 hours on a smaller battery as well.
The catch22 is that we won't know what the real battery usage is until it is out in the wild with some apps for it.
The beta units might help out with this, but the first app should be a battery burning graphically intensive tester that will let us know if the battery is necessary.
(judging from the real life vs anticipated battery life the bigger one might not be a bad idea.)
I would spring for 10 hours on a smaller battery as well.
The catch22 is that we won't know what the real battery usage is until it is out in the wild with some apps for it.
The beta units might help out with this, but the first app should be a battery burning graphically intensive tester that will let us know if the battery is necessary.
(judging from the real life vs anticipated battery life the bigger one might not be a bad idea.)
#82
Posted 03 March 2008 - 01:50 AM
As long as I get at least 5 hours of game time between recharges I'm fine. I for one think that 27mm is already at the far reaches of what is acceptable today, and would love for it to be around 23mm, but I doubt that is a possibility. 3mm more just brings it closer to the clunky hugeness of the Gameboy (which I love anyways (: ).
I'm problably coming off as some sort of techophile with an obsession for the thinnest devices possible, so I'll stop now.
I'm problably coming off as some sort of techophile with an obsession for the thinnest devices possible, so I'll stop now.
#86
Posted 20 March 2008 - 09:23 PM
I'd prefer the larger hi-cap battery, that way if we overclock, we'll have a better battery life, OR if we put in addons (like bluetooth, or something else) we'd have an average battery.
Squidge's idea is nice, but I don't want a machine with a cheap battery, I then have to buy another battery for $xx when it should have been installed in the first place.
Weights not much of an issue, i had the original block gameboy, with the screen magnifier, lightsource, stereo speakers, etc. that thing was massive.
Weight isn't terribly important to me. ~700 grams is pretty light. 1kg is pushing it for one-handed use...
Just don't give it a horrible battery - and please remember, although you may be able to get super cheap Li-Ion batteries in the US, up here in Canada we've got to fork out $15 on shipping/taxes if we can even locate one.
And yeah...I had a gameboy...I used one of those massive power bricks.
#87
Posted 21 March 2008 - 02:19 PM
We have decided to stick to 27mm and a custom battery size to use every last mm of space, the battery will be ~4000mah.
According to our calculations it should work for up to 100 hours(!) playing mp3s. We won't know about using powerful apps until we do some further tests, but we are aiming for that magic 10 hours. It should easily get 10+ hours running recompiled GP2X apps.
According to our calculations it should work for up to 100 hours(!) playing mp3s. We won't know about using powerful apps until we do some further tests, but we are aiming for that magic 10 hours. It should easily get 10+ hours running recompiled GP2X apps.
#88
Posted 21 March 2008 - 02:26 PM
We have decided to stick to 27mm and a custom battery size to use every last mm of space, the battery will be ~4000mah.
According to our calculations it should work for up to 100 hours(!) playing mp3s. We won't know about using powerful apps until we do some further tests, but we are aiming for that magic 10 hours. It should easily get 10+ hours running recompiled GP2X apps.
That would be f-ing awesome IMO.
#90
Posted 21 March 2008 - 02:46 PM
We have decided to stick to 27mm and a custom battery size to use every last mm of space, the battery will be ~4000mah.
According to our calculations it should work for up to 100 hours(!) playing mp3s. We won't know about using powerful apps until we do some further tests, but we are aiming for that magic 10 hours. It should easily get 10+ hours running recompiled GP2X apps.
Frakking awesome! After doing some extrapolations based on unavailable data (i.e.: "guessing"), that'd mean 10+ hours of video off a charge! That's three seasons of "Red Dwarf"! (well, the short seasons, not the very long last two seasons)
Teehee! Me happy puppy! Actually, me happy, soon to need major eye surgery puppy.
#91
Posted 21 March 2008 - 03:43 PM
According to our calculations it should work for up to 100 hours(!) playing mp3s.
O_o is that a typo?
#92
Posted 21 March 2008 - 04:35 PM
We have decided to stick to 27mm and a custom battery size to use every last mm of space, the battery will be ~4000mah.
According to our calculations it should work for up to 100 hours(!) playing mp3s. We won't know about using powerful apps until we do some further tests, but we are aiming for that magic 10 hours. It should easily get 10+ hours running recompiled GP2X apps.
Nice choice - 10 hours should be more than enough, and 100 for MP3s bodes *very* well for low-power PDA functions. Would I be right in assuming that that would be with WiFi turned off, though? I seem to recall that that was at one stage quoted to be *the* big power hog (I recall 0.5A being quoted at one stage, though this was before the OMAP switch, so you may well have gotten a much more efficient ultra-cutting-edge low power WiFi ship since then).
#93
Posted 21 March 2008 - 05:28 PM
No Way!
Considering the OMAP will be in tons of smartphones, and probably the new razr, I would bet it has to have a power saving mode/modes.
I can see a long time for MP3 Playback, even 100 hours is just awesome. (that is like 4 1/2 days standby time on a cellphone, and we will have a bigger battery I think, even if MP3 Playback takes more power than a cellphone.)
I am going to guess it is highly dependent on the speakers/headphones and volume, with a set of "earplug" phones like the The Plug from Koss I would really believe it could do it.
Considering the OMAP will be in tons of smartphones, and probably the new razr, I would bet it has to have a power saving mode/modes.
I can see a long time for MP3 Playback, even 100 hours is just awesome. (that is like 4 1/2 days standby time on a cellphone, and we will have a bigger battery I think, even if MP3 Playback takes more power than a cellphone.)
I am going to guess it is highly dependent on the speakers/headphones and volume, with a set of "earplug" phones like the The Plug from Koss I would really believe it could do it.
#94
Posted 21 March 2008 - 05:36 PM
I hope power saving modes are tested thoroughly before mass production begins. I don't want the Pandora to eat as much juice as my (awesome) Neo1973...
What voltage does that battery provide? Being custom made, how easy will it be to rip it out and put in your own thing?
What voltage does that battery provide? Being custom made, how easy will it be to rip it out and put in your own thing?
#95
Posted 21 March 2008 - 06:42 PM
Its a single pack Li-ION Polymer cell? 3.6V or 7.2V?
4000mAh = ? mW
4Ah * 3.6V = 14,400 mW [Thats 14 Watts.]
4Ah * 7.2V = 28,800 mW [Thats 28 Watts, Scotty hold the dilithium crystals... we're good here.
]
Also charging from USB (standard power)
USB Spec 5V @ 500mA = ~2.5W.
5.76 Hours to charge. Assuming 100% efficient power conversion.
Real world means about 8 Hours.
In short, this will need a beefy charger.
4000mAh = ? mW
4Ah * 3.6V = 14,400 mW [Thats 14 Watts.]
4Ah * 7.2V = 28,800 mW [Thats 28 Watts, Scotty hold the dilithium crystals... we're good here.
Also charging from USB (standard power)
USB Spec 5V @ 500mA = ~2.5W.
5.76 Hours to charge. Assuming 100% efficient power conversion.
Real world means about 8 Hours.
In short, this will need a beefy charger.

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