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Garden2x V0.1

#1 User is offline   Kojote

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Posted 04 March 2008 - 02:20 AM

Garden2x by ParkyDR is a port of "Garden of Coloured Lights" ( http://www.allegro.c...fColouredLights ). It's a musical shoot-em-up influenced by rRootage, Radiant Silvergun and Rez.

IPB Image

Download: http://www.gp2x.de/c...0,0,0,0,30,2499

#2 User is offline   Lurkio

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Posted 04 March 2008 - 12:32 PM

Looks like just my type of game, i'll definitely be trying this out when I get home from work. smile.gif

+ Many thanks to Linley Henzell for creating the original game and to ParkyDR for porting it.

#3 User is offline   MisterBrisby

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Posted 04 March 2008 - 01:45 PM

Looks very cool. Thanks for the port, ParkyDR and thanks for posting this news, Kojote. smile.gif

#4 User is offline   grahf

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Posted 04 March 2008 - 01:59 PM

I never tried the PC version, but so far its a pretty fun shooter. Thanks to everyone involved.

#5 User is offline   Tobriand

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Posted 04 March 2008 - 02:49 PM

Looks great - once I update my SD cards this is going on smile.gif

Thanks for the port, ParkyDR!

#6 User is offline   paxl13

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Posted 04 March 2008 - 04:18 PM

Wow !,

Bravo ! Excellent release,

Thanks for brigning those cool shmup to the gp2x wink.gif

paxl13



#7 User is offline   twojame

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Posted 04 March 2008 - 04:28 PM

This looks fantastic...can't wait to try it! biggrin.gif

#8 User is online   kevcal

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Posted 04 March 2008 - 07:03 PM

Congrats to parkydr - that was a quick port smile.gif

#9 User is offline   sbock

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Posted 04 March 2008 - 07:48 PM

Incredibly good looking game. Thanks for this, ParkyDR!

Regards,
Stephan

#10 User is offline   Gruntfuggly

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Posted 04 March 2008 - 08:23 PM

Nice work ParkyDr - seems to play very well. Definitely a bit of a problem with the missile trails... still very playable as it is though!

#11 User is offline   Manjuu

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Posted 04 March 2008 - 09:07 PM

Addicting game.

The level 1 boss becomes unnecessarily hard because of the bullet trail problem; it leaves you with little room to maneuver.

As of the slow button, in the PC, the difference is slightly noticeable, but here, it doesn't seem to be working. Although, I don't really use it anyways, and not to mention, the A button is hard to use along with the B button. tongue.gif

Thanks yet again for porting this. Thanks also to the original creator. biggrin.gif

#12 User is offline   Parkydr

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Posted 04 March 2008 - 10:18 PM

I've found the problem with the slow key - it won't work at the moment. Still looking at the tails problem.

Edit: I'm making A, L and R all slow keys

This post has been edited by Parkydr: 04 March 2008 - 10:22 PM


#13 User is offline   Parkydr

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Posted 04 March 2008 - 11:36 PM

I now know why you can hit trails (I haven't a solution yet) - it uses 8 bit colour with transparency.

When the colour is set then read, it isn't the same value.
E.g. The trail is plotted in colour 119, which the collision check ignores but the value read is 118 which is a collision.

On the PC (24 bit) the value varies with some larger values (no collision) and the occasional lower value. On the gp2x all odd values become even guaranteeing a collision.

#14 User is offline   Senor Quack

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Posted 05 March 2008 - 01:29 AM

Looking good, can't wait for the next release.

#15 User is offline   paxl13

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Posted 05 March 2008 - 02:38 AM

same for me !

Excellent game,

I still hate my stick wink.gif

paxl13

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