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Garden2x by ParkyDR is a port of "Garden of Coloured Lights" ( http://www.allegro.c...fColouredLights ). It's a musical shoot-em-up influenced by rRootage, Radiant Silvergun and Rez.
Interests:Gibbering as I walk down corridors,<br>Trying to bend people to my will over long periods of time, and generally being completely insane...<br><br><br>Mwahahahahahaha
Posted 04 March 2008 - 02:49 PM
Looks great - once I update my SD cards this is going on
The level 1 boss becomes unnecessarily hard because of the bullet trail problem; it leaves you with little room to maneuver.
As of the slow button, in the PC, the difference is slightly noticeable, but here, it doesn't seem to be working. Although, I don't really use it anyways, and not to mention, the A button is hard to use along with the B button.
Thanks yet again for porting this. Thanks also to the original creator.
I now know why you can hit trails (I haven't a solution yet) - it uses 8 bit colour with transparency.
When the colour is set then read, it isn't the same value. E.g. The trail is plotted in colour 119, which the collision check ignores but the value read is 118 which is a collision.
On the PC (24 bit) the value varies with some larger values (no collision) and the occasional lower value. On the gp2x all odd values become even guaranteeing a collision.