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Mame4all For Gp2x V1.2

#1 User is offline   Franxis

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Posted 18 March 2008 - 03:13 PM

I'm sorry to flood the gp32x.com news, but i have released a new version of my MAME port for the GP2X, to fix the following bugs:
- The random games launching problem has been corrected.
- Random problems with USB joypads should be gone.
- The four players can be controlled with the GP2X joypad.
- The coinage and start buttons of the four players can be controlled with the GP2X joypad (see readme.txt).
- Problem with Namco System 1 games has been solved.
- The vector games visualization is improved using antialias and translucency.
- Fixed screen orientation in Dodonpachi and Dangun Feveron.

Download it on http://www.talfi.net/gp32_franxis/

#2 User is offline   MisterBrisby

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Posted 18 March 2008 - 03:35 PM

Franxis obviously is overclocked and does not have a pause-mode. wink.gif All those updates hopefully don't drain his batteries.

#3 User is offline   sbock

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Posted 18 March 2008 - 03:52 PM

QUOTE
I'm sorry to flood the gp32x.com news


No problem, I like this kind of flooding... smile.gif

Nice work!


Regards,
Stephan



#4 User is offline   sehs33

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Posted 18 March 2008 - 04:15 PM

Do not apologize Franxis, we all love this kind of flood, thanks for the update smile.gif

#5 User is offline   Ahua_Keren

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Post icon  Posted 18 March 2008 - 05:21 PM

Flood for good, for the sake of mame fan, i think that was no problem, franxis.
better than we flood about when the xxxx games are gonna work. smile.gif

#6 User is offline   astro

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Posted 18 March 2008 - 05:30 PM

Thanks Franxis. biggrin.gif

#7 User is offline   jens.l

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Posted 18 March 2008 - 05:49 PM

Here is an arm soundcore for download http://www.bitbankso...ads/sn76496.zip
maybe it could perform your emu.

http://bitbank.wordp...496-in-arm-asm/


Hope you will make your emu possible also on the Gizmondo.


cheers
Jens

This post has been edited by jens.l: 20 March 2008 - 05:43 PM


#8 User is offline   namco

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Posted 18 March 2008 - 06:22 PM

How do you change the usb joystick controls to be able to insert coins and start independently.

If this is currently not implemented, could it be for the next version?

#9 User is offline   Manjuu

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Posted 18 March 2008 - 06:25 PM

Excellent! Updates that make an already great program better are always welcome.

Thanks for all your hard work. smile.gif

#10 User is offline   NickLoTurco

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Posted 18 March 2008 - 08:15 PM

I'm loving these releases! Keep flooding! Just one thing though, does anyone else get a crackly buzz interference on some games like Empire Strikes Back and Star Wars? Anyone know if I should be using a different sound setting?

#11 User is offline   geise69

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Posted 19 March 2008 - 02:29 PM

QUOTE(NickLoTurco @ Mar 18 2008, 04:15 PM) View Post

I'm loving these releases! Keep flooding! Just one thing though, does anyone else get a crackly buzz interference on some games like Empire Strikes Back and Star Wars? Anyone know if I should be using a different sound setting?

Does the game use sound samples? You might need to get another set of samples for that game.

#12 User is offline   bitbank

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Posted 19 March 2008 - 02:31 PM

QUOTE(jens.l @ Mar 18 2008, 01:49 PM) View Post

Here is an arm soundcore for download http://www.bitbankso...ads/sn76496.zip
maybe it could perform your emu.

http://bitbank.wordp...496-in-arm-asm/


Hope you will make your emu possible also on the Gizmondo.
Sweetlilmre could send you one.

cheers
Jens

The code I released has a few minor issues, but I'm still working on improving it. I've recently added (but haven't released yet) GameGear SN76496 support to that code (which adds stereo+channel selection). I'm also working on an ARM asm AY38910. Please let me know if anyone is interested in these projects and perhaps we could collaborate on improving them further.

Thanks,
Larry B.

#13 User is offline   StreaK

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Posted 19 March 2008 - 03:38 PM

Im still occuring random freezes in varius games on MAME [ even on 1.2 ]. Its strange. Its always freeze whole gp2x [ not only emulation core ]. Any cure for that?

This post has been edited by StreaK: 19 March 2008 - 04:09 PM


#14 User is offline   dirtyrat229

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Posted 19 March 2008 - 08:19 PM

I have one question. Will we see either WWF Superstars or WWF Wrestlefest supported in any of the newer builds? Thank you Franxis. Keep up the good work.

#15 User is offline   slaanesh

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Posted 19 March 2008 - 09:02 PM

QUOTE(bitbank @ Mar 20 2008, 01:31 AM) View Post

The code I released has a few minor issues, but I'm still working on improving it. I've recently added (but haven't released yet) GameGear SN76496 support to that code (which adds stereo+channel selection). I'm also working on an ARM asm AY38910. Please let me know if anyone is interested in these projects and perhaps we could collaborate on improving them further.

Thanks,
Larry B.

The SN6496 ARM ASM code would be very much appreciated. The AY-3-8910 code would be even more so appreciated. I am working on a port of MAME4ALL on a less capable machine and these would surely help many games. There are over 100 drivers and over 840 games (and clones) which use the AY-3-8910 in MAME4ALL!

Unfortunately I am not an ASM expert however I would be willing to try any code you have.

Is the interface for your code similar to that of MAME?

EDIT: RTFM or in this case RTF source.

Yes, it looks like the SN6496 ARM ASM code could be wedged into MAME. I'm going to give it a go over the easter weekend.

This post has been edited by slaanesh: 19 March 2008 - 11:37 PM


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