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Picodrive 1.40 with SVP (Virtua Racing) support!

#1 User is offline   notaz

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Posted 28 March 2008 - 11:54 PM

There are two major features in this release:

1. SVP (Sega Virtua Processor) support for Virtua Racing at playable speeds (often fullspeed).

IPB Image

2. Greatly improved streaming for Sega CD games. Read-ahead buffer must be disabled for this to work.

Other then that, some other things were fixed or improved.
More detailed changelog below:
  • Added support for SVP (Sega Virtua Processor) to emulate Virtua Racing, wrote ARM recompiler and some HLE code for VR. Credits to Exophase and Rokas for various ideas.
  • Changed config file format, files are now human-readable. Game specific configs are now held in single file (but old game config files are still read when new one is missing).
  • Fixed a bug where some key combos didn't work as expected.
  • Fixed a regression in renderer (some graphic glitches in rare cases).
  • Adjusted fast renderer to work with more games, including VR.
  • Fixed a problem where SegaCD RAM cart data was getting lost on reset.
  • Greatly reduced SegaCD FMV game slowdowns by disabling read-ahead in the Linux kernel and C library (thanks to Rokas and Exophase for ideas again). Be sure to keep "ReadAhead buffer" OFF to avoid slowdowns.
  • PicoDrive now comes with a game config file for some games which need special settings, so they should now work out-of-the-box. More games will be added with later updates.
  • Files now can be deleted by pressing A+SELECT in the file browser.
Update: 1.40a with some config fixes
Update2: 1.40c with fixes for some recently reported issues
download here

________

Note that Virtua Racing needs some special settings to run well, but the new config system should handle all that for you. In case it doesn't, switch renderer to "8bit fast", disable "accurate timing", and enable "SVP dynarec" in advanced options. You will also need to overclock a bit.

The majority bug reports I get are actually configuration issues (people mess up their configs), there are far too many options in PD. To solve that, I could simply remove most options and force them to accuracy mode. But that is not a good idea, because those opts allow doing things like extreme underclocking for some games, and I know some people do that (I will probably do that for Pandora, though). So I decided making a single file for game configs, and ship PD with that file. The file contains special settings for some games which need them, so those games work out-of-the-box. I haven't prepared it for every game out there though (that would need far too much time), so users can update and share it. The games are detected using headers, so there is no need to worry about filenames differing.

#2 User is offline   suppafly

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Posted 29 March 2008 - 12:01 AM

Thanks for the update!!! I definitely didnt expect picodrive to be updated again!

BTW..do you think that 32x emulation would be possible on gp2x? Its just a question..



#3 User is offline   fatdad

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Posted 29 March 2008 - 12:02 AM

will any other games like virtua fighter work with this ?

#4 User is offline   Manjuu

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Posted 29 March 2008 - 12:03 AM

Excellent!

Good work, and thank you very much. smile.gif

EDIT: I tried out Virtua Racing, and it was very impressive. Thanks again for this.

This post has been edited by Manjuu: 29 March 2008 - 01:02 AM


#5 User is offline   suppafly

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Posted 29 March 2008 - 12:04 AM

QUOTE(fatdad @ Mar 28 2008, 06:02 PM) View Post

will any other games like virtua fighter work with this ?


I dont think that virtua fighter 32x would work because picodrive doesnt currently emulate 32x games.

You could still play virtua fighter 2 (the genesis rom) even though its not real 3d.

The Only game that used the SVP chip was virtua racing

#6 User is offline   Rivroner

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Posted 29 March 2008 - 12:48 AM

Awesome, thank you very much NOTAZ happy.gif!!!

#7 User is offline   DaveC

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Posted 29 March 2008 - 01:01 AM

Wow thanks Notaz, Rokas, and Exophase . Just as I thought this emu couldn't get any better, it does smile.gif

Thanks for the great work.

This post has been edited by DaveC: 29 March 2008 - 02:47 AM


#8 User is offline   zacaj

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Posted 29 March 2008 - 01:10 AM

Yay! Finally another racing game! Thanks

#9 User is offline   Rivroner

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Posted 29 March 2008 - 01:38 AM

Itīs amazing to play VR in my little GP2X happy.gif

Notaz must be aclaimed like a God between mortals biggrin.gif

This post has been edited by Rivroner: 29 March 2008 - 02:54 AM


#10 User is offline   shinra

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Posted 29 March 2008 - 02:43 AM

Awesome weekend already smile.gif tnx notaz.

#11 User is online   Senor Quack

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Posted 29 March 2008 - 03:20 AM

Played quite a bit of VR just now, what a blast from the past. Still remembered some of the track layouts. Nice feat emulating the SVP, Notaz

#12 User is offline   garengarch

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Posted 29 March 2008 - 03:21 AM

quite simply, brilliant.

Thank you.

#13 User is offline   Manjuu

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Posted 29 March 2008 - 03:33 AM

I seem to have encountered 2 (minor) problems:

- Can no longer bind Up/Down in the controls; holding Select to bind them does not work like before.

- The included predefined game configs will use the original config for the settings that are not specified in the game config, which can cause some confusion as the controls and other settings would revert back and not follow the one in your own custom default config. Editing is required for each of the predefined games to have them follow your own settings for the controls and others.

#14 User is offline   naples39

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Posted 29 March 2008 - 05:10 AM

Notaz, I think I love you (in a totally non-gay way tongue.gif ).

Now that you have conquered another milestone, when can we expect your fullspeed PS3 emulator for GP2X?

#15 User is offline   Rivroner

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Posted 29 March 2008 - 05:37 AM

I was wondering what will do this coder beast in the Pandora O_o

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