If someone have a pandora board, feel free to test it
Psms
#1
Posted 09 December 2008 - 09:47 AM
If someone have a pandora board, feel free to test it
#2
Posted 09 December 2008 - 10:31 AM
#4
Posted 10 December 2008 - 04:38 AM
I like the menu background though. It sure runs a lot faster than my version in u-boot that barely makes frame rates in the single digits (due to MMU being off).
#5
Posted 11 December 2008 - 10:52 AM
#6
Posted 11 December 2008 - 03:21 PM
I have a question about this from a learning standpoint though. I have done previous programming and want to port something to the Pandora but i am having trouble with some of the concepts that would be used to make a game run in this environment. It may just be my lack of familiarity with Linux programming too.
I understand you may not want to do this and im ok with that, but i had to ask. Even a early version that is incomplete would be helpfull.
Either way keep up the good work and i look forward to playing.
Yonder
#7
Posted 11 December 2008 - 09:46 PM
I have one question, though - is Game Gear support present?
#8
Posted 12 December 2008 - 07:45 AM
Cpasjuste this is fantastic i cant wait to play moonwalker. That game was killer.
I have a question about this from a learning standpoint though. I have done previous programming and want to port something to the Pandora but i am having trouble with some of the concepts that would be used to make a game run in this environment. It may just be my lack of familiarity with Linux programming too.
I understand you may not want to do this and im ok with that, but i had to ask. Even a early version that is incomplete would be helpfull.
Either way keep up the good work and i look forward to playing.
Yonder
For the emulator itself (not the gui), it compile almost out of the box, you just have to set up the codeSourcery arm toolchain : http://www.codesourc...?@template=lite (2008q3) and modify your makefile to use it.
For the gui, it's just a basic SDL application.
#9
Posted 30 December 2008 - 09:12 PM
I'm sure we don't need 500MHz for a Master System emulation so how low can the Pandora be clocked for still Full Speed?
#10
Posted 22 July 2009 - 07:22 PM
#11
Posted 22 July 2009 - 07:46 PM
I'd imagine that the Pandora would be more than fast enough for the SMS, but if not, is there an overclocker we can use to run PMS?
Fusion was thinking the other way around. He wanted to downclock his Pandora to increase the battery life while using the emulator.
#12
Posted 22 July 2009 - 08:15 PM
Hmm, that gives me an idea... perhaps we can have the Pandora downclock automatically when speed isn't necessary, anybody agree?
I'd imagine that the Pandora would be more than fast enough for the SMS, but if not, is there an overclocker we can use to run PMS?
Fusion was thinking the other way around. He wanted to downclock his Pandora to increase the battery life while using the emulator.
#13
Posted 22 July 2009 - 08:32 PM
This should kind of happen automatically; the processor will "go to sleep" if it's not used to its fullest and save lots of battery life.Hmm, that gives me an idea... perhaps we can have the Pandora downclock automatically when speed isn't necessary, anybody agree?
I'd imagine that the Pandora would be more than fast enough for the SMS, but if not, is there an overclocker we can use to run PMS?
Fusion was thinking the other way around. He wanted to downclock his Pandora to increase the battery life while using the emulator.
I don't think that the processor will be an issue, however, but rather that the LCD will consume the most electricity and that that's what you really should care about.
#14
Posted 23 July 2009 - 03:25 AM
#15
Posted 23 July 2009 - 03:52 AM
It's OK, Jourdy doesn't know betterThread from December much?












