QUOTE(benjymous @ Feb 10 2009, 10:49 AM)

Will those same libs work with the windows version of codesourcery too?
I'd be getting the same Windows version as that...
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Btw, is there a particular reason to target the 2007q3 version?
Heh... Other versions were producing bad code for a hobby. This should get you started while the "official" stuff gets fully sorted out.
QUOTE(centralnoise @ Feb 10 2009, 11:48 AM)

This probably is a stupid question, but how to compile apps using OpenGL ES 2.0 API for pandora? The pandora library package didn't come with anything GLES related (I can download the include files from khronos but afaik there is no OpenGL ES 2.0 library available for pandora yet).
There actually is a lib, but it's not all there yet. Keep in mind, anything that Beagleboard has we can either have or already have. Beagleboard's demoed some 3D stuff...

A bit of patience is probably in order for the ES side of things- unless you've got a dev board, a Beagleboard, or a TI EVM board, you're not going to have much use in being able to compile for Pandora past making sure it compiles. For that, you can just as easily as not do something in Linux or Windows under Cygwin. If you do that, get the OpenGL ES 2.0 "emulator" (really just a wrapper shell and headers...) from Imagination and go from there.
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So is there a way to compile OpenGL ES 2.0 apps for pandora at this point? Did I miss something obvious?
No, you didn't miss anything obvious. There's stuff in progress right now on that front (incl. SDL support using it the RIGHT way...) but it's not gelled yet.