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Nulldce On The Beagleboard the beagleboard makes a rly good devboard ;)

#1 User is offline   drkIIRaziel

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Posted 11 March 2009 - 06:01 AM

So yeah, ZeZu managed to get nullDCe working on the beagleboard \:\)

CODE
http://www.youtube.com/watch?v=1wIYfutx1ZI


Keep in mind that this is very early WIP, with no optimisations done .. more will come later.

Enjoy

*edit*
nullDC is a dreamcast emulator developed by me & ZeZu, nullDCe is a partial rewrite to target portables/etc.Anyway, its 8 am already cus this damn texture code kept producing random colors, so i''m off for today.

*edit #2*
Here''s a vid of the psp version, with more or less similar amount of work done, for speed comparisons
CODE
http://www.youtube.com/watch?v=Ix9huu4k5Qo&feature=related

This post has been edited by drkIIRaziel: 11 March 2009 - 06:25 AM


#2 User is offline   Gruso

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Posted 11 March 2009 - 06:10 AM

Well, stuff certainly keeps happening this week.

Is there any more info? Any links to a project page, forum thread or something?

#3 User is offline   Tom`

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Posted 11 March 2009 - 06:34 AM

I actually heard about this from ZeZu yesterday, but was not sure whether videos would be showing up anytime soon...looks good!

QUOTE('Gruso' @ 'Mar 11 2009, 06:10 AM)

Well, stuff certainly keeps happening this week.

Is there any more info? Any links to a project page, forum thread or something?

well, there is this...
CODE
http://beagleboard.org/project/nullDC_Beagle/

No information there, unfortunately.



#4 User is offline   Gruso

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Posted 11 March 2009 - 07:26 AM

I''ll take what I can get. smile.gif Cheers.

#5 User is offline   Poem58

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Posted 11 March 2009 - 08:17 AM

Now this really excites me! But I thought Dreamcast was supposed to be one of the not really possible emu''s (they said that about GBA and N64 on PSP as well) Is it possible this could be optimized to run a game(s) at playable speeds or is this just proof of concept?

Great start! Fingers crossed and wishing them best of luck!

#6 User is offline   Yod4z

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Posted 11 March 2009 - 08:49 AM

Poem58 look at the vid drkIIRaziel as put on his post for the PSP version, you will see a game running on PSP after the dreamcast logo.

#7 User is offline   EdCa22

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Posted 11 March 2009 - 08:53 AM

I can''t watch youtube at work - how well is this running? (I can''t go the whole day without knowing!)

#8 User is offline   Gruso

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Posted 11 March 2009 - 09:04 AM

We see the DC splash animation and that''s about it. It''s fairly fluid, much smoother than the PSP video.

Depending on your work filter, you may have a sneaky way of seeing it. If you can access either of these two sites:
CODE
http://vixy.net/
http://www.mediaconverter.org/
..paste the Youtube URL in, they''ll fetch the video, convert it, then offer it for download from their server. My work filter is very strict, but they haven''t picked up on these sites yet. wink.gif

#9 User is offline   jens.l

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Posted 11 March 2009 - 09:29 AM

QUOTE('Gruso' @ 'Mar 11 2009, 10:04 AM)

We see the DC splash animation and that''''s about it. It''''s fairly fluid, much smoother than the PSP video.

Depending on your work filter, you may have a sneaky way of seeing it. If you can access either of these two sites:
CODE
http://vixy.net/
http://www.mediaconverter.org/
..paste the Youtube URL in, they''''ll fetch the video, convert it, then offer it for download from their server. My work filter is very strict, but they haven''''t picked up on these sites yet. ;\)


He mentioned on youtube that the sgx is running with 55 mhz and the arm with 500mhz.
Maybe it will be faster with the the correct values for the graphic and arm core.smile.gif

jens


#10 User is offline   ndbsolar

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Posted 11 March 2009 - 11:16 AM

QUOTE('EdCa22' @ 'Mar 11 2009, 08:53 AM)

I can''''t watch youtube at work - how well is this running? (I can''''t go the whole day without knowing!)


Looks to me like it is running at about half speed on the bootup menu...

Good times ahead biggrin.gif

#11 User is offline   Wolfsclaw

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Posted 11 March 2009 - 11:26 AM

Goooooood times ahead biggrin.gif

#12 User is offline   arrrgh

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Posted 11 March 2009 - 11:28 AM

QUOTE('Wolfsclaw' @ 'Mar 11 2009, 08:56 PM)

Goooooood times ahead \:D

Not much optimization has been done, either.

#13 User is offline   sparkymark

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Posted 11 March 2009 - 12:03 PM

is that with no frameskip? if no frameskip and you think it''s running about half speed then we would be able to get up to 60FPS with frameskip of 1 although I appreciate the splash screen isn''t taxing the hardware?

#14 User is offline   conso

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Posted 11 March 2009 - 12:03 PM

Didn''t know ZeZu is into this project, too. Great. And it''s awesome to see progress

#15 User is offline   ndbsolar

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Posted 11 March 2009 - 12:12 PM

QUOTE('''sparkymark''' @ ')

is that with no frameskip? if no frameskip and you think it''''''''s running about half speed then we would be able to get up to 60FPS with frameskip of 1 although I appreciate the splash screen isn''''''''t taxing the hardware?

I doubt that he is useing frameskip. Though I have no idea if he is or not... The clockspeeds are listed though...

This post has been edited by ndbsolar: 11 March 2009 - 12:13 PM


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