Space Rts For info, ideas, or support for the project.
#4
Posted 16 May 2009 - 10:04 AM
Actually, I hadn't thought about that; I've been focusing so far on producing our own engines
I'll look into it.
EDIT: it's more made for "terrain-focused" games, and not interstellar ones...
This post has been edited by dflemstr: 16 May 2009 - 10:10 AM
#5
Posted 16 May 2009 - 09:20 PM
The ideas section of the wiki pages has been dormant. This does not mean we are not working... In fact quite the opposite we have been going at it so much that we are brain dead! Within the next while there will be a huge update to the wiki. Stay tuned.
#6
Posted 16 May 2009 - 09:28 PM
The ideas section of the wiki pages has been dormant. This does not mean we are not working... In fact quite the opposite we have been going at it so much that we are brain dead! Within the next while there will be a huge update to the wiki. Stay tuned.
There is already quite a bit to read. I don't really like the ULTRA REALISM ideas too much. Realism is cool sometimes, but they sounded a bit too tedious. Will it be Homeworld style? Or...?
#8
Posted 19 May 2009 - 12:17 PM
This post has been edited by Darkeage: 19 May 2009 - 12:17 PM
#9
Posted 19 May 2009 - 12:40 PM
Re: Playability on a handheld, that's definitely something they'll have to get right. But it's doable. I think a lot can be learned from Halo Wars, which turned out to be pretty highly praised for the way it handled RTS control on a console.
#10
Posted 19 May 2009 - 02:37 PM
Re: Playability on a handheld, that's definitely something they'll have to get right. But it's doable. I think a lot can be learned from Halo Wars, which turned out to be pretty highly praised for the way it handled RTS control on a console.
I myself am actually starting to doubt that this game will be done, since time more and more's becoming an issue for me.
If you haven't read all my gazillion posts so far, something I can forgive you for, I'll summarize the current status quo: I've mentioned several times that my role in this project has become larger than I expected since almost nobody else is helping, and can't really seem to find time for something like this. I'm going to be completely unavailable the first half of June (as in: gone from the surface of the Earth, to you) and am then hired for a 2 month project where intense coding will be required, so I'll have very little spare time...
I'll see if this can evolve into something anyways, somehow. If the initial framework is set up, someone can continue where I leave holes. It's going to be difficult however.
#11
Posted 26 May 2009 - 02:30 PM
My idea team is going to do some major updates to the wiki some time near the end of this week. If you have an idea please post it now. We are trying to get as much done in as little amount of time that we have. We are basically done with the outside shell of ideas, and now we are focusing on the little details. Once they are done we will actually play the game "board game like." Thanks for all your help thus far!
#13
Posted 29 May 2009 - 11:13 PM
We were unable to update the wiki this week as we decided to, "play the game" (like a board game.) Instead of starting to play we got to the even more nitty gritty and plan to play some time this week. Then, when we have played at least one game we will update the wiki. From all the ideas and work that we have done it will be worth it to check out the wiki. Some ideas have been done away with and a lot have been added.
How to build, how to destroy, ship properties, resources, etc. to scratch the surface.
I'll make sure to take a picture of our game board for future's sake.
This post has been edited by keaft: 29 May 2009 - 11:15 PM
#15
Posted 30 May 2009 - 05:18 PM
New wiki page. Concept Art. It's a compilation of all the pictures we have so far. They grow up so fast....
@dflemstr
I understand. We all have jobs. I really wasn't expecting this project to be done anytime soon anyway! Take your time we don't have our Pandoras yet. The ideas are still solidifying. Btw if you haven't check your messages there's a special developers pm for you.

Sign In
Register
Help

MultiQuote