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Space Rts For info, ideas, or support for the project.

#1 User is offline   keaft

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Posted 15 May 2009 - 09:34 PM

Suggestions for the Space RTS go HERE or PM me.
Info on the Project go HERE. Take a look through all the wiki pages.
Support for the project post here or, PM Keaft or Dflemstr.

Any help or ideas will be greatly appreciated.

#2 User is offline   Eversmile

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Post icon  Posted 15 May 2009 - 09:40 PM

Oooh. Sounds fun! I hope this ends up going somewhere.


#3 User is offline   Nicfer

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Posted 16 May 2009 - 03:22 AM

One question, would you use Spring/Glest Advanced Engine for this project? Or are those too heavy for pandora? Or outside the project's goal?

#4 User is online   dflemstr

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Posted 16 May 2009 - 10:04 AM

QUOTE (Nicfer @ May 16 2009, 05:22 AM) <{POST_SNAPBACK}>
One question, would you use Spring/Glest Advanced Engine for this project? Or are those too heavy for pandora? Or outside the project's goal?


Actually, I hadn't thought about that; I've been focusing so far on producing our own engines tongue.gif
I'll look into it.

EDIT: it's more made for "terrain-focused" games, and not interstellar ones...

This post has been edited by dflemstr: 16 May 2009 - 10:10 AM


#5 User is offline   keaft

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Posted 16 May 2009 - 09:20 PM

In case you people may be wondering...

The ideas section of the wiki pages has been dormant. This does not mean we are not working... In fact quite the opposite we have been going at it so much that we are brain dead! Within the next while there will be a huge update to the wiki. Stay tuned.

#6 User is offline   Eversmile

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Posted 16 May 2009 - 09:28 PM

QUOTE (keaft @ May 16 2009, 10:20 PM) <{POST_SNAPBACK}>
In case you people may be wondering...

The ideas section of the wiki pages has been dormant. This does not mean we are not working... In fact quite the opposite we have been going at it so much that we are brain dead! Within the next while there will be a huge update to the wiki. Stay tuned.


There is already quite a bit to read. I don't really like the ULTRA REALISM ideas too much. Realism is cool sometimes, but they sounded a bit too tedious. Will it be Homeworld style? Or...?

#7 User is offline   keaft

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Posted 18 May 2009 - 09:25 PM

Agreed. Supper realism is lame! We're taking care of making sure this will be awesome. Wanna help?

#8 User is offline   Darkeage

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Posted 19 May 2009 - 12:17 PM

Donīt you think an RTS of this scale is a little bit too complex for a few hobby-programmers? And I think an RTS is very difficult to play on a handheld:/ A TBS would be much easier to program and would have the best feature for any handheld strategy game -> Hot-Seat;) Internet-multiplayer could have simultaneous turns. And it is much better to control on a handheld (e.g. Advance Wars)wink.gif

This post has been edited by Darkeage: 19 May 2009 - 12:17 PM


#9 User is offline   Gruso

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Posted 19 May 2009 - 12:40 PM

QUOTE (Darkeage @ May 19 2009, 10:17 PM) <{POST_SNAPBACK}>
Donīt you think an RTS of this scale is a little bit too complex for a few hobby-programmers? And I think an RTS is very difficult to play on a handheld:/ A TBS would be much easier to program and would have the best feature for any handheld strategy game -> Hot-Seat;) Internet-multiplayer could have simultaneous turns. And it is much better to control on a handheld (e.g. Advance Wars) wink.gif
No one ever achieved anything by aiming low. wink.gif Sure it's an ambitious undertaking, and I admit I was a little skeptical when Keaft first raised the idea. But after watching the discussions progress, and seeing more of the community get behind it, I started to change my mind. I get the impression that dflemstr has some pretty solid coding experience.

Re: Playability on a handheld, that's definitely something they'll have to get right. But it's doable. I think a lot can be learned from Halo Wars, which turned out to be pretty highly praised for the way it handled RTS control on a console.

#10 User is online   dflemstr

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Posted 19 May 2009 - 02:37 PM

QUOTE (Gruso @ May 19 2009, 02:40 PM) <{POST_SNAPBACK}>
QUOTE (Darkeage @ May 19 2009, 10:17 PM) <{POST_SNAPBACK}>
Donīt you think an RTS of this scale is a little bit too complex for a few hobby-programmers? And I think an RTS is very difficult to play on a handheld:/ A TBS would be much easier to program and would have the best feature for any handheld strategy game -> Hot-Seat;) Internet-multiplayer could have simultaneous turns. And it is much better to control on a handheld (e.g. Advance Wars) wink.gif
No one ever achieved anything by aiming low. wink.gif Sure it's an ambitious undertaking, and I admit I was a little skeptical when Keaft first raised the idea. But after watching the discussions progress, and seeing more of the community get behind it, I started to change my mind. I get the impression that dflemstr has some pretty solid coding experience.

Re: Playability on a handheld, that's definitely something they'll have to get right. But it's doable. I think a lot can be learned from Halo Wars, which turned out to be pretty highly praised for the way it handled RTS control on a console.

I myself am actually starting to doubt that this game will be done, since time more and more's becoming an issue for me.
If you haven't read all my gazillion posts so far, something I can forgive you for, I'll summarize the current status quo: I've mentioned several times that my role in this project has become larger than I expected since almost nobody else is helping, and can't really seem to find time for something like this. I'm going to be completely unavailable the first half of June (as in: gone from the surface of the Earth, to you) and am then hired for a 2 month project where intense coding will be required, so I'll have very little spare time...

I'll see if this can evolve into something anyways, somehow. If the initial framework is set up, someone can continue where I leave holes. It's going to be difficult however.

#11 User is offline   keaft

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Posted 26 May 2009 - 02:30 PM

Update:

My idea team is going to do some major updates to the wiki some time near the end of this week. If you have an idea please post it now. We are trying to get as much done in as little amount of time that we have. We are basically done with the outside shell of ideas, and now we are focusing on the little details. Once they are done we will actually play the game "board game like." Thanks for all your help thus far!

#12 User is offline   VRAndy

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Posted 26 May 2009 - 03:43 PM

Sounds cool, I always say that the world needs more space-based RTS games.

QUOTE (dflemstr)
I'm going to be completely unavailable the first half of June (as in: gone from the surface of the Earth, to you)
So, first hand research then? Good thought!



#13 User is offline   keaft

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Posted 29 May 2009 - 11:13 PM

Update:

We were unable to update the wiki this week as we decided to, "play the game" (like a board game.) Instead of starting to play we got to the even more nitty gritty and plan to play some time this week. Then, when we have played at least one game we will update the wiki. From all the ideas and work that we have done it will be worth it to check out the wiki. Some ideas have been done away with and a lot have been added.

How to build, how to destroy, ship properties, resources, etc. to scratch the surface.

I'll make sure to take a picture of our game board for future's sake. tongue.gif biggrin.gif

This post has been edited by keaft: 29 May 2009 - 11:15 PM


#14 User is offline   Gruso

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Posted 29 May 2009 - 11:18 PM

Pictures definitely!

#15 User is offline   keaft

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Posted 30 May 2009 - 05:18 PM

Update:

New wiki page. Concept Art. It's a compilation of all the pictures we have so far. They grow up so fast....

@dflemstr
I understand. We all have jobs. I really wasn't expecting this project to be done anytime soon anyway! Take your time we don't have our Pandoras yet. The ideas are still solidifying. Btw if you haven't check your messages there's a special developers pm for you.

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