
The original Arora Rift in 8-bit, previously released for the Caanoo, has now received a 32-bit graphics conversion for the Pandora!
Get the game here!



Video
Get the game here!
Edited by BlackCurtain, 25 July 2012 - 12:55 AM.
Posted 13 September 2011 - 10:18 PM




Edited by BlackCurtain, 25 July 2012 - 12:55 AM.
Posted 14 September 2011 - 12:57 AM
Posted 14 September 2011 - 02:22 AM
Posted 14 September 2011 - 02:57 AM
Posted 14 September 2011 - 04:27 AM
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Posted 14 September 2011 - 05:22 AM
Edited by Custom Processing Unlimite, 14 September 2011 - 05:22 AM.
Posted 14 September 2011 - 06:04 AM
I have my own distribution site at www.blackcurtainstudio.com with PayPal buttons, so it's perfectly safe and quick. You can also get the old Arora Rift from there.interested to know how paid apps will be distributed, wouldnt this be the first for pandora?
Edited by BlackCurtain, 14 September 2011 - 06:11 AM.
Posted 14 September 2011 - 06:09 AM
Posted 14 September 2011 - 06:41 AM
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Edited by mcobit, 14 September 2011 - 12:52 PM.
Posted 14 September 2011 - 01:02 PM
Edited by milkshake, 14 September 2011 - 01:06 PM.
Posted 14 September 2011 - 01:08 PM
Posted 14 September 2011 - 02:48 PM
For optimal performance I've stuck to the native Caanoo resolution of 320x240, and scaled up to 800x480 for fullscreen. This looks still pretty good, though I might reconsider going for the native Pandora resolution. Using so many high resolution sprites that Arora Rift uses in 32-bit color depth with Mode7 scroll takes a bit more performance than the old 8-bit color mode, which I used in the original Caanoo version. I'll probably make 2 versions and see if the performance is still fluid.also just a quick question about your most excellent looking game, will the game be scaled to fit the screen or will you redo all the sprites etc for native RES beautifulness?