QUOTE(Dingo_aus @ Mar 6 2006, 09:36 AM)
The funny thing is, with great emunlators like DrMD, you an actually access commercial games. Sure they were not commercial games for the GP2X, but they are still very high level.
I was considering coding a 2d game for the GP2X, but why bother when you compete with potentially every game for the Megadrive/Genesis, SNES, Atari 2600->ST, maybe the Amiga, even PS1. Quite a few commercial games available under those umbrellas

It's a very good point. There are loads of games you can play for free that are of excellent quality via the emulators. The games took months to develop many years ago, and their gameplay is often superb. What can developers bring to the table that hasn't already been done?
For me, the PSP brings widescreen fancy visuals, but the gameplay for most titles doesn't appear to be anything new. The DS at least has the touch screen, which seems to offer gameplay control innovation. They both offer wireless gameplay.
The GP2X... well... doesn't have outstanding hardware. It's good, but it's nothing extraordinary. Wireless could happen, but I don't think the market's necessarily the same as for the DS/PSP... I see wireless features as 'kids in the playground' functionality.
If you're thinking about developing a commercial game, then there are a few plus-points as far as I can see:
* whilst the user base for the gp2x is quite small, there feels (to me at least) like many people would buy a commercial game for it, if only out of curiosity.
* the visual effects achievable on the gp2x can surpass those provided in emulated games. There's a market for stylishly-executed games... look at how people love Vektar (I know I do).