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Sonistar
The PsMonkey is working his ass off on one for the psp, hes got a recompiler and textures running, was just wondering if one could theorectically run on our sexy little 2x
WrongEyedJesus
Burn baby burn Disco Inferno

http://wiki.gp2x.org/wiki/Emulation
yaustar
I asked PSMonkey about the N64 emulator and how easy a port would be. The main problem is the heavy use of floating point in his emulator.

It *might* be possible on the GP2X but someone will need to put a lot of effort to get anything to show for it.
Sonistar
we should all buy him a gp2x, he is an amazingly dedicated coder
icurafu
Buy him a gp2x so he can waste months of his life making a emulator that would be entirely unplayable and only for show?

Sounds like a plan. biggrin.gif
Sonistar
well the progress on the psp version isnt too bad, im waiting to see how that turns out
Turambar
Consider for one moment that the GP2X has the power to emulate N64 and someone creates/ports one, how the hell are we gonna play the damn thing?
Sonistar
well we got most of the buttons except for the c buttons, and i for one dont really need camera changing ( i know some games NEED the c buttons) and the thumbstick button can be z
PokeParadox
USB N64 pad adaptor? biggrin.gif
sand_man
If the N64 emu on the PSP works then it's because of the FPU and 3d accelerator. We will be lucky to have PSX emulation working one day. We don't even have full speed SNES yet!
Squidge
Hmmm, NES is just about taking off nicely. SNES is not full speed, but with Reesy's hacks, it seems to be doing ok. N64 is in another league entirely. Personally, I'd say forget about it until you find a GP2X thats at least double the speed of the current model, and with bolted on 3D accelerator.

Hmmm, Gizmondo wink.gif
Daikira
dont forget that volume + and - buttons can be used in games
Purist
a n64 emulator would do well in the ghetto.
thelamer
No Opengl= No N64
DaveC
QUOTE(yaustar @ Mar 23 2006, 11:09 AM)
I asked PSMonkey about the N64 emulator and how easy a port would be. The main problem is the heavy use of floating point in his emulator.

It *might* be possible on the GP2X but someone will need to put a lot of effort to get anything to show for it.
*




No it is NOT possible at a playable speed.

I say it again for those that seem to keep forgetting, The PSP has a MIPs CPU and a 3D GPU capable of floating point. The N64 has a MIPs CPU and floating point too. Those two are MUCH more similar than the GP2X is with it's ARM CPU and NO floating point or 3D GPU.

FORGET IT!!!
Jarska333
QUOTE(DaveC @ Mar 23 2006, 05:06 PM)
QUOTE(yaustar @ Mar 23 2006, 11:09 AM)
I asked PSMonkey about the N64 emulator and how easy a port would be. The main problem is the heavy use of floating point in his emulator.

It *might* be possible on the GP2X but someone will need to put a lot of effort to get anything to show for it.
*




No it is NOT possible at a playable speed.

I say it again for those that seem to keep forgetting, The PSP has a MIPs CPU and a 3D GPU capable of floating point. The N64 has a MIPs CPU and floating point too. Those two are MUCH more similar than the GP2X is with it's ARM CPU and NO floating point or 3D GPU.

FORGET IT!!!
*



NO! tongue.gif
Trashman
People must have no understanding of the hardware inside the gp2x and the hardware inside the machine they want emulating. I know nintendo's 64 is an older machine but dedicated 3d hardware is still something that these two little processors are going to spew their guts up to copy.
Has anyone done ps2 yet? wink.gif
LordJohnnie
I love these debates. If only for the hilarity of the posts. Truthfully, emulating the N64 is not impossible. Infact, any game can be "cloned" and recreated in a satisfactory manner. Don't ask the average internet Joe to answer your questions about emulation. Emulation isn't the full and complete recreation of all hardware of a given machine. It is rather the virtualization of the user experience. And if that is a videogame, what could be easier? Read up on dynamic recompilation. The ultimate end of the concept of Dynamic recompilation is that the orignal hardware is not emulated at all. But rather the code of the video game is rewritten to run natively. And if that means that it is rewritten to run using "lower quality" or "lower polycount" graphics, it is still being emulated.

EVERY EMULATOR CREATED FOR THE GP2X WAS RELENTLESSY DENOUNCED BY SKEPTICAL FORUM REGULARS. NONE MORESO THAN THE PLAYSTATION EMULATOR GP2PSX.

The first xbox emulators used nearly exclusively the concept of dynamic recompilation. It would be stupid to "emulate" the xbox hardware fully and completely when it was basically a windows PC anyway (running on stripped down NT kernel). Recompiling it's code makes more sense.

For example, take mario 64. You can easily clone this game with a basic 3D engine and lots of free time. It won't be emulating N64 hardware and it won't be using all the polygons used in the original, but in the end, it will be emulated and hillarious skepticism by the average internet user will be forgotten.
garteth
GBA is more likely than N64 and even that is a mammoth task.
aapje89
QUOTE(garteth @ Mar 23 2006, 05:20 PM)
GBA is more likely than N64 and even that is a mammoth task.
*


not really a mammoth task, it just needs some time... which all devs do not spend on GBA emulation. (too bad, I would really like some decent GBA).
Anhaedra
Yeah, dynamic recompilation sounds like it's worth a try... It might work with some overclocking...
Goity
QUOTE(LordJohnnie @ Mar 23 2006, 03:54 PM)
I love these debates. If only for the hilarity of the posts. Truthfully, emulating the N64 is not impossible. Infact, any game can be "cloned" and recreated in a satisfactory manner. Don't ask the average internet Joe to answer your questions about emulation. Emulation isn't the full and complete recreation of all hardware of a given machine. It is rather the virtualization of the user experience. And if that is a videogame, what could be easier? Read up on dynamic recompilation. The ultimate end of the concept of Dynamic recompilation is that the orignal hardware is not emulated at all. But rather the code of the video game is rewritten to run natively. And if that means that it is rewritten to run using "lower quality" or "lower polycount" graphics, it is still being emulated.

EVERY EMULATOR CREATED FOR THE GP2X WAS RELENTLESSY DENOUNCED BY SKEPTICAL FORUM REGULARS. NONE MORESO THAN THE PLAYSTATION EMULATOR GP2PSX.

The first xbox emulators used nearly exclusively the concept of dynamic recompilation. It would be stupid to "emulate" the xbox hardware fully and completely when it was basically a windows PC anyway (running on stripped down NT kernel). Recompiling it's code makes more sense.

For example, take mario 64. You can easily clone this game with a basic 3D engine and lots of free time. It won't be emulating N64 hardware and it won't be using all the polygons used in the original, but in the end, it will be emulated and hillarious skepticism by the average internet user will be forgotten.
*


I don't usually say this but...
Stfu N00b
DijiTao
QUOTE(LordJohnnie @ Mar 23 2006, 10:54 AM)
I love these debates. If only for the hilarity of the posts. Truthfully, emulating the N64 is not impossible. Infact, any game can be "cloned" and recreated in a satisfactory manner.


Cloning is not Emulating, if anything its Simulating. Sure the results can be acceptable but it’s simply not the same thing.

QUOTE(LordJohnnie @ Mar 23 2006, 10:54 AM)
Don't ask the average internet Joe to answer your questions about emulation. Emulation isn't the full and complete recreation of all hardware of a given machine. It is rather the virtualization of the user experience.


Emulation is allowing program code design for one piece of hardware run on another.

QUOTE(LordJohnnie @ Mar 23 2006, 10:54 AM)
And if that is a videogame, what could be easier? Read up on dynamic recompilation. The ultimate end of the concept of Dynamic recompilation is that the orignal hardware is not emulated at all. But rather the code of the video game is rewritten to run natively. And if that means that it is rewritten to run using "lower quality" or "lower polycount" graphics, it is still being emulated.


You might want to read up on dynamic recompilation yourself. I think you’ve confused the advantages of dynamic recompilation with straight porting which relies on the fact that source code is available. Dynamic recompilation is done at the assembly level, and the speed benefits gained come from the fact that the host cpu is capable of more efficiently performing some operations then the cpu being emulated so speed can be gained by performing the operation using the more efficient method. For a good explanation of these see the Example in the Wikipedia topic on the subject. (http://en.wikipedia.org/wiki/Dynamic_recompilation) As for “lower quality” or “lower polycount” graphics, there is a grain of truth here, but it has nothing to do with dynamic recompilation. If the game stores its resources for graphics and models in a forum that is modifiable in advance then you can use this to your advantage. For example you replace all of the texture data in the game with textures that take up less memory, you could see a performance boost. Lower polycount graphics is dubious at best, but I suppose theoretically it could be possible.

QUOTE(LordJohnnie @ Mar 23 2006, 10:54 AM)
EVERY EMULATOR CREATED FOR THE GP2X WAS RELENTLESSY DENOUNCED BY SKEPTICAL FORUM REGULARS. NONE MORESO THAN THE PLAYSTATION EMULATOR GP2PSX.


The only emulator that I seem to remember being meet with skepticism is the Playsation emulator, and honestly is such skepticism so unfounded? It maybe possible to get quite a few playsation games running at playable speeds, but all of them? That just seems incredibly unlikely, especially running at fullspeed, no frameskip “perfect” emulation. Look at the port of Quake 1 to the GP2X. Even running completely natively it’s only getting 10-20 frames per second. Given the similarities between Quake 1 and some of the more advanced playsation games, it’s just not that unreasonable to think fullspeed playsation emulation is not happening.

QUOTE(LordJohnnie @ Mar 23 2006, 10:54 AM)
The first xbox emulators used nearly exclusively the concept of dynamic recompilation. It would be stupid to "emulate" the xbox hardware fully and completely when it was basically a windows PC anyway (running on stripped down NT kernel). Recompiling it's code makes more sense.


The approached used by the Xbox emulators is NOT dynamic recompilation it’s API translation. This is how WINE is allows x86 Linux users to run Windows programs.

QUOTE(LordJohnnie @ Mar 23 2006, 10:54 AM)
For example, take mario 64. You can easily clone this game with a basic 3D engine and lots of free time. It won't be emulating N64 hardware and it won't be using all the polygons used in the original, but in the end, it will be emulated and hillarious skepticism by the average internet user will be forgotten.


No it won’t be emulated. That’s like saying Halo Zero (http://www.halozero.new.fr/) emulates Halo.

At the risk of being rude – Please think before posting because I or others like me won’t always want to take the time to point out just how wrong you are.
LordJohnnie
I am very flattered, DijiTao, that you would take the time to show me "how wrong" I am.

If that is the point of fourm discussions, fighting over who is right or wrong, that is very sad.

Firstly, I was not defining what emulation is, but rather the method of emulation that we are refering to. There has been no console or videogame emulator that has been a complete "simulation." Or at the very least no complete simulation that was practical in the sense that "can I run this on my 400mhz PC?" An emulator by your definition, of a playstation 1 would certainly not run on a 400mhz PC with no dedicated 3D hardware. However, the kind of emulator that we are refering to and all use does infact run happily on a 400mhz PC with no dedicated 3D hardware. So, contrary to your elaborate reasoning, I am very much right to what an emulator (that we are refering to) is. Every practical emulator is one that has "results" that are "acceptable" but "simply not the same thing." Again, supporting my statement that emulators are infact virtualizers.

Also the intention of this forum thread is the question if the N64 could be emulated on the GP2X and at full speed (or in an acceptable, satisfactory manner)?

And that answer is YES.

However, what the GP2X cannot do is simulate the full and complete hardware of the N64, which would never have been the intention or method of "emulation" anyway.
rokdcasbah
lordjohnnie, you are absolutely correct about the philosophical goal of emulation. however, in practice emulation is typically done by creating a virtual machine...lets say the nes only has 8 bytes of memory. this means that we need to write a program that keeps track internally of 256 memory locations (or something like that. i'm no expert). each possible cpu instruction for the emulated device must correspond a number of lines in the program, and so on.

so looking at it from the top down, our goal is simple: recreate the experience. given that one task, the sky's the limit...we can do things like skip frames, shrink palettes, ignore certain parts of the hardware. but most emulators are coded from the "bottom up", that is, every instruction and memory location must be accounted for. and to do that properly, given the respective power of the n64 and the gp2x, the answer is still "not likely".
nickspoon
Nothing is impossible.
iignotus
QUOTE(LordJohnnie)
If that is the point of fourm discussions, fighting over who is right or wrong, that is very sad.
If that is the point, of reasoning, to come to the correct conclusion, then I want no part of it.
QUOTE
However, what the GP2X cannot do is simulate the full and complete hardware of the N64, which would never have been the intention or method of "emulation" anyway.
That's exactly what the intention of emulation is. What you keep talking about it something like selective interpretation.
QUOTE
Also the intention of this forum thread is the question if the N64 could be emulated on the GP2X and at full speed (or in an acceptable, satisfactory manner)?

And that answer is YES.
It is? How do you know? Have you written one of these hypothetical emulators that runs N64 games on the GP2X at near-fullspeed? You can't just make something up and expect it to fly; those of us saying how unlikely it is are judging with the knowledge of what kind of resources an N64 emulator needs. Where's a running example of your magical interpreter?
DijiTao
QUOTE(LordJohnnie)
I am very flattered, DijiTao, that you would take the time to show me "how wrong" I am.

If that is the point of fourm discussions, fighting over who is right or wrong, that is very sad.

What sad is when people post without backing up their ideas. I’m feeling either bored or charitable today, so I’ll further your education.

QUOTE(LordJohnnie)
Firstly, I was not defining what emulation is, but rather the method of emulation that we are refering to. There has been no console or videogame emulator that has been a complete "simulation."

Emulation has a definition, Simulation has a definition - these are not my definitions but objectively correct ones. To give you an example of a program that is a total simulation look at Stepmania (http://stepmania.com). Stepmania is a simulation of arcade game Dance Dance Revolution (http://klov.com/game_detail.php?letter=&game_id=13032). It provides a very similar user experience to Dance Dance Revolution, but Stepmania is in no way an emulator. Simulator != Emulator.

QUOTE(LordJohnnie)
Or at the very least none that are practical in the sense that "can I run this on my 400mhz PC?" An emulator by your definition, of a playstation 1 would certainly not run on a 400mhz PC with no dedicated 3D hardware. However, the kind of emulator that we are refering to and all use does infact run happily on a 400mhz PC with no dedicated 3D hardware.

"My" definition of an emulator is “Emulation is allowing program code design for one piece of hardware run on another”, nothing in that definition implies that a 400Mhz PC is incapable of emulating a playstation 1. A great example of such an emulator was the ill-fated Bleem!, which worked pretty well with such a PC. However, in this very argument of yours you’ve fundamentally already acknowledged the minimum requirements for playable playsation emulation without 3D acceleration is a 400Mhz PC. The GP2X’s cpu is not as powerful as a 400Mhz Pentium.

QUOTE(LordJohnnie)
So, contrary to your elaborate reasoning, I am very much right to what an emulator (that we are refering to) is. Every practical emulator is one that has "results" that are "acceptable" but "simply not the same thing." Again, supporting my statement that emulators are infact virtualizers.

No, you don’t even know what an emulator is.
Go read:
http://en.wikipedia.org/wiki/Emulation
http://en.wikipedia.org/wiki/Porting
http://en.wikipedia.org/wiki/Dynamic_recompilation
http://en.wikipedia.org/wiki/WINE
http://en.wikipedia.org/wiki/Clone_%28comp..._video_games%29
http://en.wikipedia.org/wiki/Simulator

Once your done with those you might understand the subject a bit better.

QUOTE(LordJohnnie)
Also the intention of this forum thread is the question if the N64 could be emulated on the GP2X and at full speed (or in an acceptable, satisfactory manner)?

And that answer is YES.

My answer is NO. This is based off my understanding of the hardware of the GP2X and the N64, the available emulation techniques available (HLE, Dynamic Recompilation, etc…), and how similar systems have faired. The GP2X is not capable of emulating the N64 with reasonable accuracy and playable speeds.

The question of “Can the GP2X play games that are clones of N64 games?” the answer is YES.

QUOTE(LordJohnnie)
However, what the GP2X cannot do is simulate the full and complete hardware of the N64, which would never have been the intention or method of "emulation" anyway.

Actually, and this is the funny part, the GP2X is capable of simulating a N64, what it’s not capable of doing is emulating one.

Finally, just so you can have a good grasp of the situation go read this:
http://en.wikipedia.org/wiki/N64#Specifications

then read this:

http://en.wikipedia.org/wiki/Playstation#Specifications

The Playsation is SIGNFICANTLY less powerful then the N64. While it would take some incredible coding, it’s very unlikely but with in the realm of possible that the playstation could be emulated on the GP2X at playable speeds, however the likelihood of the more powerful N64 being emulated is next to none.
mattyrb
QUOTE(Squidge @ Mar 23 2006, 01:27 PM)
Hmmm, NES is just about taking off nicely. SNES is not full speed, but with Reesy's hacks, it seems to be doing ok. N64 is in another league entirely. Personally, I'd say forget about it until you find a GP2X thats at least double the speed of the current model, and with bolted on 3D accelerator.

Hmmm, Gizmondo wink.gif
*




Gizmondo 40 quid from HMV..........buy one quick the company went bust tongue.gif
mattyrb
QUOTE(Trashman @ Mar 23 2006, 03:28 PM)
People must have no understanding of the hardware inside the gp2x and the hardware inside the machine they want emulating. I know nintendo's 64 is an older machine but dedicated 3d hardware is still something that these two little processors are going to spew their guts up to copy.
Has anyone done ps2 yet? wink.gif
*



Yes I'm working on it in beta testing now.........it requires a PS2 and a tv to work tho........
Gruntfuggly
The way I see it is like this:

Simulation - recreating the original by whatever means necessary as long as it looks and plays reasonably like the original, but not necessarily exactly the same.

Emulation - executing the original unmodified code on different hardware or software. However the hardware or software is configured is irrelevant - and I think that's where some of the confusion is coming about - dynarec, HLE, etc. are just different methods of acheiving the same result, but essentially, the original code is still being executed. The result is that it does look and play exactly like the original, although maybe slower.

That's how I see it, but I may be wrong...

Ghost and Goblins on the Gameboy is a simulation, Ghosts and Goblins in MAME is emulated and as such is a different experience.
Squidge
QUOTE(mattyrb @ Mar 23 2006, 10:38 PM)
Gizmondo 40 quid from HMV..........buy one quick the company went bust tongue.gif
*



Yup, and homebrew is already flooding out the door for it smile.gif
nickspoon
QUOTE(Squidge @ Mar 23 2006, 10:08 PM)
QUOTE(mattyrb @ Mar 23 2006, 10:38 PM)
Gizmondo 40 quid from HMV..........buy one quick the company went bust tongue.gif
*



Yup, and homebrew is already flooding out the door for it smile.gif
*



Eh? £40? They're selling on eBay for as much as £70!
DijiTao
QUOTE(Gruntfuggly @ Mar 23 2006, 05:03 PM)
The way I see it is like this:

Simulation - recreating the original by whatever means necessary as long as it looks and plays reasonably like the original, but not necessarily exactly the same.

Emulation - executing the original unmodified code on different hardware or software. However the hardware or software is configured is irrelevant - and I think that's where some of the confusion is coming about - dynarec, HLE, etc. are just different methods of  acheiving the same result, but essentially, the original code is still being executed. The result is that it does look and play exactly like the original, although maybe slower.

That's how I see it, but I may be wrong...

Ghost and Goblins on the Gameboy is a simulation, Ghosts and Goblins in MAME is emulated and as such is a different experience.
*



depends - if Capcom used the orginal Ghost and Goblins code when making the Gameboy version then it would be a port. smile.gif
nickspoon
And if they didn't, it'd be a remake.
Gruntfuggly
QUOTE(DijiTao @ Mar 23 2006, 10:13 PM)
depends - if Capcom used the orginal Ghost and Goblins code when making the Gameboy version then it would be a port. smile.gif
*



Have you played it? tongue.gif
Epicenter
It's possible to run N64 emulators on the GP2X, we've seen a slow port of one with C cores for emulation, and it was horrifically slow. Simply put, the only reason the PSP can run N64 emulation with a SEMBLANCE of decency is that it has a MIPS CPU that understands instructions from the EARLIER MIPS chip used in the N64 so game code can be interpreted rather than emulated on a virtual software CPU like it would have to be on the ARM9-- the PSP has a major speed advantage here. Even 2D games will just be drawing sprites on flat polygons and still doing float-heavy 3D calculation!

2nd, N64 games are ungodly-reliant on floating point math since they run predominantly in 3D, which is inherently float-heavy. The PSP has an FPU and the GP2x does not, so the PSP has a huge performance advantage in pretty much anything 3D. Thirdly, the PSP has a GPU that is able to render 3D with hardware support; the GP2x only has Hardware *2D* acceleration via the blitter. This doesn't do a bit of good rendering the high-poly scenes in N64 games.

If an N64 emulator WAS written for the '2x using a real ARM9-ASM MIPS emulation core, with software 3D and floating point emulation, it would run very very slowly. "Under 6 FPS if you're lucky" slowly. It's not even worth arguing over, it's not about pessimism or optimism or if the GP2x can work magic and exceed expectations. This is just simple fact from an engineering standpoint. The Gp2x is a terrible system for 3D emulation.
DaveC
QUOTE(nickspoon @ Mar 23 2006, 09:14 PM)
Nothing is impossible.
*




Nothing is impossible? really? Pretty bold statement there wink.gif

But since nothing is impossible I want:

A PSP, XBOX 360, PS2, Gamecube, GBA, DS emulator at full speed with full sound FS0 running on my GP2X. You said "nothing is impossible" so now I want the magic GP2X to have these, all it would take is a little optimised ASM code right rolleyes.gif

That was a pretty stupid thing to say don't you think?
playable N64 among other things IS impossible on the GP2X whether you believe it or not.
DijiTao
I keep telling myself that one day these threads will go away...
Drak
XGP will do it! ohmy.gif keke
TelcoLou
So, you all would rather have this .... another pointless flame fest, complete with outright name-calling then a locked topic which, IMO would put an abrupt halt to all this negative discussion.

Have at it folks laugh.gif
Shikaku
Nintendo made a N64 emulator on the Gamecube specifically for Zelda OoT and MM...

No, I'm not defending the fact that N64 emulation is possible on the GP2X, I can easily say: IMPOSSIBLE.

The end!
LordJohnnie
This is the reason we cannot have a honest and competent discussion about emulation on the GP2X. A related point is that the term "N00b" was invented and now only used by N00bs themselves; Elitism is most prevalent and accepted where there is no consequence for idiocy.

I never said that the first xbox emulators use dynamic recompilation, I said that they used nearly exclusivley the concept of dynamic recompilation. This being the natural direction of emulation. People want to twist terms and definitions to make others look stupid. Well, pat yourself on the back for trolling. (I'm increadibly impressed by some peoples' wiki searching skills.)

A side note is the contrast between the cultural nature of the emulation scene surrounding playstation 1 emulation and that of N64 emulation. Emulation of playstation 1 was so previlent, so widespread that the community surrounding it truly understood and developed the ideas and philosophies best used to bring PSX emulation to life. However, as the pioneers of N64 emulation faded, there was only a few developers, nobody tried to code a software renderer, why? because of the deep seeded bias. Everyone either coded or ran N64 emulators on "daddy bought" high-end PC's. Real emulation development was slipping away. On the other hand, software renderer or low-end GPU's for playstation emulators are abundant. It is not hard to see the stark contrast between those two schools of thought. Or rather the school of thought and no thought.

The same is true when it comes to emulation on the GP2X. One person suggests that PSX emulation can be done, 99% of the group denounces it. All based on bias and fear of being seperated from the trend. If you say what all your buddies say; "oh, I'm not watching that movie because my friend said it's stupid" you are more like mindless fodder than you are a competent thinker.

But to get back to the topic of this thread. Why can't N64 emulation work on the GP2X? WTF do you want? full and complete simulation of a N64 hardware with all the bells and whistles? (even those the user doesn't experience?) or do you want a satisfactory recreation of the N64? And to burst your bubble further, there is no emulator on the GP2X that is a complete simulation of ANY videogame hardware or console. So holding on to that Freudian, outdated, biased, conservative definition of "emulation" is nothing more than generic, biased bigotry.

If these forums became a congress that decided what was to be developed for the GP2X and what wasn't, there would be no emulators beyond that of those for the ATARI and C64. Because according to posts in this forum as of november of 2005, no other emulators would run at fullspeed on the GP2X.

Ah, how truth and time silences these forums. smile.gif
Ravnos
Are you going to actually make some technical arguments for why decent N64 emulation is possible or is "anything is possible if you have enough faith!" the crux of your position?
LordJohnnie
If "Faith" is a hot chick, then yeah, it can be the crux of my position anyday.

And no, I won't qoute my own technical arguments for you. that would be giving you more assistance than you would admit to needing.
Ravnos
Ah, so basically you have nothing substantial to say, no demonstrated technical competence and just enjoy trolling. If this is not the case, then back up your position with better logic than you've demonstrated or kindly fuck off.
icurafu
QUOTE(LordJohnnie @ Mar 24 2006, 04:32 PM)

If these forums became a congress that decided what was to be developed for the GP2X and what wasn't, there would be no emulators beyond that of those for the ATARI and C64. Because according to posts in this forum as of november of 2005, no other emulators would run at fullspeed on the GP2X.

Ah, how truth and time silences these forums. smile.gif
*




lol, this isn't middle school debating. There's no rewards for cliches.

I was here November and people were confident that atleast megadrive would be running full speed for the typical game. PS1, Neogeo MVS, SNES and GBA were debated and are still debatable now.
iignotus
LordJohnnie, you have some serious life issues. You appear to lack the basic skills required to make a coherent and consice argument. I have gotten nothing from any of your posts except for a headache. If you don't like this forum or this community, leave; I'm sure there are many other places that would love to have someone with your unprecidented ability to write lofty expositions filled with misplaced cliches and aphorisms.

All of us are waiting for any actual proof to the contrary of what you're debating. One point you bring up repeatedly is that everyone said PSX emulation on the GP2X is impossible, and that we've all been proven wrong and oh, how the mighty have fallen, blah blah etcetera.

Even though zodttd has done incredible work with the PSX emulator for many handhelds, it is still very far from playable for a vast majority of the games. The N64 is a much more complicated system than the PSX, and yet you imply that you are privy to some secret of emulation that will allow for near-fullspeed N64 emulation on the GP2X. It's a ridiculous claim, but then again, you knew that, and we're all wrong.
jbrodack
If you believe it you can achieve it
thelamer

QUOTE(jbrodack @ Mar 24 2006, 02:34 AM)
If you believe it you can achieve it
*



Nope , not with this hardware . It isn't an issue of talented code it is the big issue of having no 3d acceleration . All the present n64 emulators require some kind of 3d ( opengl ) . And I can make a 100% garuntee that it will never run on this hardware .

Even if you had every developer at Nintendo working full time for a year . period
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