DeathSoul
Apr 12 2006, 04:51 AM
so what do you guys think of it? 10 games. better then nothing.
and a contest.
hope there some what good.
wonder what the cost would be for them.
Paradox
Apr 12 2006, 06:52 AM
10 games?...
JaqMs
Apr 12 2006, 06:56 AM
GPH said that 10 commercial games will be released in the future. More info at the gp2x.com support board.
Ravnos
Apr 12 2006, 03:23 PM
As long as they're not about mowing the lawn, it's good news I guess.
woogal
Apr 12 2006, 03:58 PM
What's wrong with lawn mowing games? Hover Bovver 2 on the pocket pc is one of the greatest handheld games I've ever played.
"Awww, fluffy sheepie"
thelamer
Apr 12 2006, 04:04 PM
I love how gp2x's official dev boards have 81 posts total
http://dev.gp2x.com/forum/HAHAHAHAHAHAHHAHA that is what you get for using phpbb
Aimless_E
Apr 12 2006, 08:29 PM
Wow Reply box looks better.....
Oh 3 of the games will be "enbodied as 3D" sounds good to me
FFNoir
Apr 12 2006, 09:20 PM
I like the sound of RPGs...as long as they're not Korean... (I can't read korean)
Paradox
Apr 12 2006, 11:41 PM
where did GPH say this?
TelcoLou
Apr 12 2006, 11:44 PM
QUOTE(Paradox @ Apr 12 2006, 07:41 PM)

where did GPH say this?
From the suport section:
QUOTE
178 re master 04-11-2006 97
Hello,
Regarding commercial games,around 10 games are being developed at the moment.
7 of them are puzzle and an arcade games like PAC Man.and 3 of them are simulation game,horror adventure and RPG games which is embodied as 3D.
Furthermore we plan to hold GP2X game contest soon.so we think there will be more games in the the second half of the year .
Thanks,
Anna
Ravnos
Apr 13 2006, 12:53 AM
Speaking of commercial games, what happened to the games that Int13 were doing? Or did that fall apart or they're not interested anymore or what?
Yod4z
Apr 13 2006, 08:52 AM
QUOTE(Ravnos @ Apr 13 2006, 12:53 AM)

Speaking of commercial games, what happened to the games that Int13 were doing? Or did that fall apart or they're not interested anymore or what?
Int13 are comunicating with GPH to have the DRM for there's games.
Paradox
Apr 13 2006, 09:56 AM
oh goody! let's boycott them

, nah, i'll probably still buy them. I wonder how they'll come.
nickspoon
Apr 13 2006, 10:13 AM
So... they're holding a contest? For what? Homebrew? Commercial games (wtf?)?
Epicenter
Apr 13 2006, 10:52 PM
QUOTE(Paradox @ Apr 13 2006, 04:56 AM)

oh goody! let's boycott them

, nah, i'll probably still buy them. I wonder how they'll come.
DRM to prevent making copies of a game that only runs on one system is nothing like DRM that prevents you from say, making a legal copy of your DVDs to play on your '2x or a copy of your music CDs to listen to as Mp3's on your computer. And it's only logical. My partners and I will probably employ some form of it to keep our work safe when we release commercial versions of our games too. The last thing anyone needs is to develop a game then have 1 person buy it and 1000 people bootleg it when you're already on a shoestring budget.
DaveC
Apr 14 2006, 12:53 AM
QUOTE(Epicenter @ Apr 13 2006, 10:52 PM)

QUOTE(Paradox @ Apr 13 2006, 04:56 AM)

oh goody! let's boycott them

, nah, i'll probably still buy them. I wonder how they'll come.
DRM to prevent making copies of a game that only runs on one system is nothing like DRM that prevents you from say, making a legal copy of your DVDs to play on your '2x or a copy of your music CDs to listen to as Mp3's on your computer. And it's only logical. My partners and I will probably employ some form of it to keep our work safe when we release commercial versions of our games too. The last thing anyone needs is to develop a game then have 1 person buy it and 1000 people bootleg it when you're already on a shoestring budget.
But then what happens if a year or two from now your GP2X breaks and you have to replace it? What happens if the ones that made the games have moved on to something else and can't be contacted? I would be real pissed if I spent alot of money on games only to have them stop working because I had to replace my system. That seems real unfair to users to have the thought of potentially loosing all of their games. Even if the game makers can be contacted imagine the hassle of e-mailing a bunch of places and begging them to let you use the game that you already paid for. Too many ways for the user to get screwed. DRM bad.
Paradox
Apr 14 2006, 01:17 AM
QUOTE(DaveC @ Apr 14 2006, 01:53 AM)

QUOTE(Epicenter @ Apr 13 2006, 10:52 PM)

QUOTE(Paradox @ Apr 13 2006, 04:56 AM)

oh goody! let's boycott them

, nah, i'll probably still buy them. I wonder how they'll come.
DRM to prevent making copies of a game that only runs on one system is nothing like DRM that prevents you from say, making a legal copy of your DVDs to play on your '2x or a copy of your music CDs to listen to as Mp3's on your computer. And it's only logical. My partners and I will probably employ some form of it to keep our work safe when we release commercial versions of our games too. The last thing anyone needs is to develop a game then have 1 person buy it and 1000 people bootleg it when you're already on a shoestring budget.
But then what happens if a year or two from now your GP2X breaks and you have to replace it? What happens if the ones that made the games have moved on to something else and can't be contacted? I would be real pissed if I spent alot of money on games only to have them stop working because I had to replace my system. That seems real unfair to users to have the thought of potentially loosing all of their games. Even if the game makers can be contacted imagine the hassle of e-mailing a bunch of places and begging them to let you use the game that you already paid for. Too many ways for the user to get screwed. DRM bad.
2 years? people's gp2x's are breaking right and left and being replaced every day.
rokdcasbah
Apr 14 2006, 03:35 AM
yes but as epicenter said, this is more about making sure that the people who play the game, bought the game. this is not like sony-bmg deciding they don't want their cds to work with itunes or some such nonsense. given that it will be such a niche market (commercial gp2x games), there's already a chance that the investment won't be made back. not having some form of security = asking to get screwed.
i for one look forward to the commercial games, drm and all. i'll buy them as soon as they're out. if something happens to my gp2x in 5 years...well i'll just have to learn how to crack it then won't it?

and just for the record, i cannot put into words how much i fucking loathe the recording industry. this is different.
Turambar
Apr 14 2006, 12:56 PM
Anybody ever bought a commercial DVD? How about a major pc game release? A console game? Did you have problems playing these on more than one machine? I'll bet you didn't. Guess what, the majority of them used some form of DRM.
icurafu
Apr 14 2006, 01:24 PM
QUOTE(Turambar @ Apr 14 2006, 10:56 PM)

Anybody ever bought a commercial DVD? How about a major pc game release? A console game? Did you have problems playing these on more than one machine? I'll bet you didn't. Guess what, the majority of them used some form of DRM.
Are you talking crack?
DRM is a whole bunch of methods for managing ownership that is similar to PKI 5-10 years ago. It's vastly different from DVD encryption or the typical video game protection system.
Aimless_E
Apr 14 2006, 01:43 PM
QUOTE(icurafu @ Apr 14 2006, 08:24 AM)

QUOTE(Turambar @ Apr 14 2006, 10:56 PM)

Anybody ever bought a commercial DVD? How about a major pc game release? A console game? Did you have problems playing these on more than one machine? I'll bet you didn't. Guess what, the majority of them used some form of DRM.
Are you talking crack?
DRM is a whole bunch of methods for managing ownership that is similar to PKI 5-10 years ago. It's vastly different from DVD encryption or the typical video game protection system.
I think Hes Talking Smack
and taking Crack

I am curious how the drm is going to work however. I can't see them making it so only the original device can play the game without some sort of soft reset incase of brakage, but then again wont know till it happens.
Vimacs
Apr 14 2006, 01:57 PM
you are able to get a gp2x with EXACTLY THE SAME ID as your current one, that argument is INVAILID!
Loubear
Apr 14 2006, 02:02 PM
Well...for the games, they'd have to use read-only sd cards...But for drm..hm...I'd think they'd take a strategy similar to the gba rom prevention drm, that will detect things such as the cpu and eeprom/other memory (if anyone's ever owned the Legend of Goku, you'd know the roms for it don't work unless special settings for the memory thingy are set). They also might use some sort of write protection...meh...
lubidog
Apr 14 2006, 04:16 PM
QUOTE(DaveC @ Apr 14 2006, 12:53 AM)

QUOTE(Epicenter @ Apr 13 2006, 10:52 PM)

QUOTE(Paradox @ Apr 13 2006, 04:56 AM)

oh goody! let's boycott them

, nah, i'll probably still buy them. I wonder how they'll come.
DRM to prevent making copies of a game that only runs on one system is nothing like DRM that prevents you from say, making a legal copy of your DVDs to play on your '2x or a copy of your music CDs to listen to as Mp3's on your computer. And it's only logical. My partners and I will probably employ some form of it to keep our work safe when we release commercial versions of our games too. The last thing anyone needs is to develop a game then have 1 person buy it and 1000 people bootleg it when you're already on a shoestring budget.
But then what happens if a year or two from now your GP2X breaks and you have to replace it? What happens if the ones that made the games have moved on to something else and can't be contacted? I would be real pissed if I spent alot of money on games only to have them stop working because I had to replace my system. That seems real unfair to users to have the thought of potentially loosing all of their games. Even if the game makers can be contacted imagine the hassle of e-mailing a bunch of places and begging them to let you use the game that you already paid for. Too many ways for the user to get screwed. DRM bad.
Dave, you make valid points, but I want there to be commercial games on the gp2x, and if the only way to prevent widespread piracy is some form of DRM, then DRM good!
Ley the people who have made these games get the money for them, otherwise they won't make them.
Lettuce Dude
Apr 14 2006, 04:48 PM
devestation
Apr 14 2006, 07:16 PM
QUOTE(Lettuce Dude @ Apr 14 2006, 11:48 AM)

You mean Halo Zero? IDK. That game is alright.
nickspoon
Apr 14 2006, 07:20 PM
Epicenter
Apr 14 2006, 11:18 PM
QUOTE(DaveC @ Apr 13 2006, 07:53 PM)

But then what happens if a year or two from now your GP2X breaks and you have to replace it? What happens if the ones that made the games have moved on to something else and can't be contacted? I would be real pissed if I spent alot of money on games only to have them stop working because I had to replace my system. That seems real unfair to users to have the thought of potentially loosing all of their games. Even if the game makers can be contacted imagine the hassle of e-mailing a bunch of places and begging them to let you use the game that you already paid for. Too many ways for the user to get screwed. DRM bad.
Who said anything about locking the game to your machine? .. I didn't imply that in any way shape or form, and I'd probably never use such a form of DRM since it would impede on the user's ability to play the game the way they want, on the machine they want, their friend's machine if he has a '2x as well .. and so forth. A simple means of protecting the program to force it to prove you bought it is perfectly reasonable. It's more as a deterrant for piracy than an attempt to stick your nose where it does not belong; onto your customers' machines.
Would you say that the game you downloaded back in '96 for your PC that asks for $5 when you start it up or that you input a key to unlock it evil and unacceptable? If you invested months developing a game engine for the '2x and your graphic artist pulled his hair out drawing sprites, and your composer knocked himself out writing music for a game, and only 6 people buy it to have 500 download it for free from some jerk's FTP server and never see a dime, how would you take that? .. Sure, piracy of mainstream games for the PC, consoles and PocketPC are justifiable and considerable as victimless crimes, but their audiences are large enough that they are able to make a profit, and not have to care if some people bootleg it here or there. The '2x's audience is enormously smaller and one prick setting up a warez site for commercial '2x games could lose authors hundreds of potential dollars.
Granted, there are other reasons to buy a real commercial copy of a game like the one we're currently developing ... like getting a CD In a proper case along with your copy of the ame (on a proper SD card) with bonus features. Music, concept art, wallpapers, a version for Windows, Linux and Mac OS X ... I'm of the belief someone should get a little more for their money than just being able to say 'I supported the author'.

.. although a little altruism is a nicety that's become all too rare these days.
H4k3r4r34l
Apr 14 2006, 11:46 PM
I agree with Epicenter his thoughts are valid i own a gp2x because i believe in open source and donate when i can im not saying im a saint and shit but i wouldnt fuck him over when his game/s come out id would rather pay for it knowing he will put it to good use and fuck he deserves it
Not only him any creator of gp2x games should be supported whether it be a few words of encouragement or by monetary means.
if DRM will get more people making games for 2x hail to DRM
craigix
Apr 14 2006, 11:50 PM
Dave you can avoid that situation by buying the SD card version.
DaveC
Apr 15 2006, 01:09 AM
QUOTE(craigix @ Apr 14 2006, 11:50 PM)

Dave you can avoid that situation by buying the SD card version.
There will be SD card versions of the games? I heard somewhere on these boards that the games were going to be download only. Must have changed since then.
Hmm Ok cool, nevermind my above DRM rant post then

I will buy the boxed versions.
Paradox
Apr 15 2006, 02:02 AM
Goody, i'd much rather buy the boxed versions anyway. Any ideas on the prices?
theoddbot
Apr 15 2006, 02:37 AM
Plus its rather simple to set the drm key on your gp2x to whatever you like, so you could make your new one match your old one.
Anyway, I heard around 20 pounds for the SD versions, depending on the size of the cards needed.
PSyMastR
Apr 15 2006, 05:37 AM
QUOTE(theoddbot @ Apr 14 2006, 10:37 PM)

Plus its rather simple to set the drm key on your gp2x to whatever you like, so you could make your new one match your old one.
Anyway, I heard around 20 pounds for the SD versions, depending on the size of the cards needed.
$50! HOLY CRAP!
iignotus
Apr 15 2006, 06:09 AM
QUOTE(PSyMastR @ Apr 15 2006, 01:37 AM)

QUOTE(theoddbot @ Apr 14 2006, 10:37 PM)

Plus its rather simple to set the drm key on your gp2x to whatever you like, so you could make your new one match your old one.
Anyway, I heard around 20 pounds for the SD versions, depending on the size of the cards needed.
$50! HOLY CRAP!
If that's for anything less than a 1GB card, I'm not biting
Sephnroth
Apr 15 2006, 07:08 AM
QUOTE(PSyMastR @ Apr 15 2006, 06:37 AM)

QUOTE(theoddbot @ Apr 14 2006, 10:37 PM)

Plus its rather simple to set the drm key on your gp2x to whatever you like, so you could make your new one match your old one.
Anyway, I heard around 20 pounds for the SD versions, depending on the size of the cards needed.
$50! HOLY CRAP!
where did you get $50 from?
£20 = 35 dollars (and 4 cents)
Mudi
Apr 15 2006, 07:02 PM
Honestly people, just type "convert 20 gbp to usd" into Google:
QUOTE(Google)
20 British pounds = 35.03200 U.S. dollars
Magic!
Paradox
Apr 15 2006, 10:24 PM
1 person converts the amount wrong, probably by making a bad guess, and you make a whole post telling us people how to convert?
now to make this post non useless like yours.
£20 seems like quite a lot for a gp2x game =| Really.. not saying they wont be good, but you could probably get much better games for £20..boxed with a cd. i'd have thought download = £5-7, boxed = £12-15 would be quite reasonable, i assume this is WITHOUT an instruction manual? not that us guys need a manual or anything...
Epicenter
Apr 15 2006, 10:43 PM
QUOTE(Paradox @ Apr 15 2006, 05:24 PM)

1 person converts the amount wrong, probably by making a bad guess, and you make a whole post telling us people how to convert?
now to make this post non useless like yours.
£20 seems like quite a lot for a gp2x game =| Really.. not saying they wont be good, but you could probably get much better games for £20..boxed with a cd. i'd have thought download = £5-7, boxed = £12-15 would be quite reasonable, i assume this is WITHOUT an instruction manual? not that us guys need a manual or anything...
Um, someone posted the wrong amount and a lot of people believed him. Mudi corrects them and posts a great trick to convert currency values (my favorite, in fact..) and you call his post useless? Could you be much more blindly arrogant? Your post is a lot more useless than Mudi's was. You just go on to say you think the games are too expensive. 20 GBP is a lot less than you'd pay for your average GBA or DS game, and much less than you'd pay for a PSP game. If these are actually retail-quality robust titles and not simple little games that won't occupy for long, they'd be well worth 20 GBP in all possibility.
lubidog
Apr 15 2006, 11:50 PM
If the game is good, £20 is nothing!
Deed
Apr 16 2006, 12:26 AM
QUOTE(lubidog @ Apr 16 2006, 01:50 AM)

If the game is good, £20 is nothing!
Especially if the game is boxed ...
deadlychicken22
Apr 16 2006, 12:42 AM
However, in the US $35 is rather high for a handheld game unless it is very good quality (hopefully they are, but I still remember the gp32 commercial games). GBA and DS games generally go for around $30 on initial release. I generally won't pay more than $20 for games, even for consoles (I end up waiting for the price to drop, but it saves me money). I would only pay $35 for a game if it is about equal quality to good mainstream games and has many hours of gameplay. For simple arcade games and such I would pay about $15.
Sephnroth
Apr 16 2006, 01:06 AM
QUOTE(deadlychicken22 @ Apr 16 2006, 01:42 AM)

However, in the US $35 is rather high for a handheld game unless it is very good quality (hopefully they are, but I still remember the gp32 commercial games). GBA and DS games generally go for around $30 on initial release. I generally won't pay more than $20 for games, even for consoles (I end up waiting for the price to drop, but it saves me money). I would only pay $35 for a game if it is about equal quality to good mainstream games and has many hours of gameplay. For simple arcade games and such I would pay about $15.
i wouldnt be surprised if you got your games cheaper than us, this is one of the ways the UK gets screwed actually - prices seem to get DIRECTLY turned into pounds, not converted. For example, my girlfriend whilst with her parents in miami picks up games for about 35 dollars from her local store. then i go to the local store and pick up /the same game/ for 35 pounds. looks the same and totally ISNT. so i wouldnt be surprised if something simular with gp2x games comes where we get ours for 20 pounds and you get yours for 25-30 dollars or something.
but who knows

not worth arguing about it until we see what the real prices are on release day
BenRoshi
Apr 16 2006, 01:09 AM
The thing is, the games probably won't be good... at least not as good as a high end gba or DS game. A lower price, that'd grab the whole scene, is the way to go IMO.
Sephnroth
Apr 16 2006, 01:23 AM
QUOTE(BenRoshi @ Apr 16 2006, 02:09 AM)

The thing is, the games probably won't be good... at least not as good as a high end gba or DS game. A lower price, that'd grab the whole scene, is the way to go IMO.
we dont know that, they might be great! those 3d ones sound especially appealing. Dont judge the games until they are out

i think a proper game with box, manual and that comes on its sd card is worth £20 easilly. the SD is worth that much alone. I would like to see lots of devs picking up the chain and making games for gp2x, more there are the higher chance of great quality ones. But they arnt going to bother if everyone here keeps pushing the price down and it gets to the point where really they arnt going to get alot of return for their trouble and they may as well dev somewhere else - even at a decent price devving for the gp2x is a risky gamble considering the smaller market. So nah, I think £20 at minium is grand - cheaper than pc, console or other handheld games here in the UK but hopfully good enough to keep devs interested.
iignotus
Apr 16 2006, 03:30 AM
QUOTE(Epicenter @ Apr 15 2006, 06:43 PM)

QUOTE(Paradox @ Apr 15 2006, 05:24 PM)

1 person converts the amount wrong, probably by making a bad guess, and you make a whole post telling us people how to convert?
now to make this post non useless like yours.
£20 seems like quite a lot for a gp2x game =| Really.. not saying they wont be good, but you could probably get much better games for £20..boxed with a cd. i'd have thought download = £5-7, boxed = £12-15 would be quite reasonable, i assume this is WITHOUT an instruction manual? not that us guys need a manual or anything...
Um, someone posted the wrong amount and a lot of people believed him.What? It was just one person -- me, and "believe" is the wrong word. I'm the only person who quoted what he said, and I shouldn't even have done that. 20 pounds is a lot for a 512mb (or smaller) sd card and game, at least when compared to products in the US market. Don't exaggerate your point to sound more correct. There was also no need for a second person to post a proper conversion hours apart from the first.
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