QUOTE(GP40 @ Apr 18 2006, 05:26 PM)

Ok doke, I've played the xRick port and it works great (though wasnt the gp32 port full screen? oh, and does the 2x one support the level codes?). The control is spot on; its better than with the gp32 wobble stick and surprisingly even easier than on the Amiga with a Zipstick
Now then, I tried Rick D II on the Amiga emulator (great job bth, many many thanks

) but when you duck rick and try to change directions while still crouched, he often pops up half way through and gets zapped on something
So this sounds like the deadzone of the stick? xRick works 100% fine so whatever thats doing is pukka. Perhaps it polls the stick slower? (though most likely not too slow as far as humans can detect?) or uses one of DaveCs methods?
It's because of the joystick handling, as you identified. I'm going to move the joystick handling to DaveC's
case 2, and keep the mouse emulation handling as it is. That would solve that control issue.
EDIT: I just changed the controls to comform to case 2, and it does seem to help in those cases, but I didn't notice them much before

I'm going to be making a release this week (without the cyclone core for now), and hope to incorporate that.