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GP40
Ok doke, I've played the xRick port and it works great (though wasnt the gp32 port full screen? oh, and does the 2x one support the level codes?). The control is spot on; its better than with the gp32 wobble stick and surprisingly even easier than on the Amiga with a Zipstick ohmy.gif

Now then, I tried Rick D II on the Amiga emulator (great job bth, many many thanks cool.gif ) but when you duck rick and try to change directions while still crouched, he often pops up half way through and gets zapped on something sad.gif

So this sounds like the deadzone of the stick? xRick works 100% fine so whatever thats doing is pukka. Perhaps it polls the stick slower? (though most likely not too slow as far as humans can detect?) or uses one of DaveCs methods?
TelcoLou
(moving to the help forum)
critical
QUOTE(GP40 @ Apr 18 2006, 05:26 PM) *

Ok doke, I've played the xRick port and it works great (though wasnt the gp32 port full screen? oh, and does the 2x one support the level codes?). The control is spot on; its better than with the gp32 wobble stick and surprisingly even easier than on the Amiga with a Zipstick ohmy.gif

Now then, I tried Rick D II on the Amiga emulator (great job bth, many many thanks cool.gif ) but when you duck rick and try to change directions while still crouched, he often pops up half way through and gets zapped on something sad.gif

So this sounds like the deadzone of the stick? xRick works 100% fine so whatever thats doing is pukka. Perhaps it polls the stick slower? (though most likely not too slow as far as humans can detect?) or uses one of DaveCs methods?

It's because of the joystick handling, as you identified. I'm going to move the joystick handling to DaveC's case 2, and keep the mouse emulation handling as it is. That would solve that control issue.

EDIT: I just changed the controls to comform to case 2, and it does seem to help in those cases, but I didn't notice them much before smile.gif

I'm going to be making a release this week (without the cyclone core for now), and hope to incorporate that.
GP40
QUOTE(critical @ Apr 19 2006, 09:40 AM) *

QUOTE(GP40 @ Apr 18 2006, 05:26 PM) *

Ok doke, I've played the xRick port and it works great (though wasnt the gp32 port full screen? oh, and does the 2x one support the level codes?). The control is spot on; its better than with the gp32 wobble stick and surprisingly even easier than on the Amiga with a Zipstick ohmy.gif

Now then, I tried Rick D II on the Amiga emulator (great job bth, many many thanks cool.gif ) but when you duck rick and try to change directions while still crouched, he often pops up half way through and gets zapped on something sad.gif

So this sounds like the deadzone of the stick? xRick works 100% fine so whatever thats doing is pukka. Perhaps it polls the stick slower? (though most likely not too slow as far as humans can detect?) or uses one of DaveCs methods?

It's because of the joystick handling, as you identified. I'm going to move the joystick handling to DaveC's case 2, and keep the mouse emulation handling as it is. That would solve that control issue.

EDIT: I just changed the controls to comform to case 2, and it does seem to help in those cases, but I didn't notice them much before smile.gif

I'm going to be making a release this week (without the cyclone core for now), and hope to incorporate that.


I'm so sorry I missed this sad.gif I was relying on the board reply notification but it didnt send an email.

Thanks so so much, Rick D 2 is working fine with the latest release and thanks even more so for the port as a whole cool.gif

biggrin.gif biggrin.gif
critical
QUOTE(GP40 @ May 11 2006, 09:40 PM) *

QUOTE(critical @ Apr 19 2006, 09:40 AM) *

I'm going to be making a release this week (without the cyclone core for now), and hope to incorporate that.


I'm so sorry I missed this sad.gif I was relying on the board reply notification but it didnt send an email.

Thanks so so much, Rick D 2 is working fine with the latest release and thanks even more so for the port as a whole cool.gif

biggrin.gif biggrin.gif


Well... I didn't actually make a new release in the end, because I didn't notice any difference after more testing, and no-one else seemed to have issues with the controls. So I'm glad you're happy with it now... maybe you were using a version that was older than 0.5.1 before? smile.gif
GP40
QUOTE(critical @ May 12 2006, 09:32 AM) *

Well... I didn't actually make a new release in the end, because I didn't notice any difference after more testing, and no-one else seemed to have issues with the controls. So I'm glad you're happy with it now... maybe you were using a version that was older than 0.5.1 before? smile.gif


Yep, I upgraded from 0.4.* to 0.5.1. Thanks biggrin.gif
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