QUOTE(Dzz @ Apr 28 2006, 04:33 PM)

necessary to learn Fenix; if you can and are willing to just do some quick sketches (they can be horrible as long as they communicate the concept) and some description, it seems like it could be a possibility.
OK first stab, haven't really written the idea down before now...
Stoked
Basic Setup:
You are the stoker operator on a spaceport power furnace. The spaceport captures asteroids that are determined to be mineral rich. The asteroid is brought into a chamber next to the furnace, and a mining-drill is deployed to the surface and a drills to the core. Unrefined ore is then shunted to the stoker furnace via a low power tractor beam.
The display:
The furnace takes up most of the screen, shaped like a Tetris well.
There is an ionizer ( an arrow shaped pointer) located in the bottom left of the screen.
There is a red line located 1/3 to ½ if the way from the bottom. This represents the trigger sensor.
(Optional)A representative of your character is located at the control panel in the top left of the screen.
Your stoker is represented by a ‘Arkanoid’ style bar with a left and right thruster. It resides within the furnace.
(Optional)To the right is a graphic display showing the drill going to the core of the asteroid. This server to set the pace of the game and inform the player how far along they are in the Wave.
The tractor beam between the drill and furnace is used to preview the incoming pieces.
There needs to be a score and fuel indicator located somewhere….
The keys:
Left shoulder – left thruster on stoker
Right shoulder – right thruster on stoker
X - stoker magnet
A – flips direction stoker is heading
Y – impurity cannon (not enabled at startup)
Joystick Up and Down control Ionizer (only on levels when the sensor is disabled)
Gameplay:
You control the Stoker. You move it around within the furnace. Your goal is to load the ore in such a way as to avoid empty spaces and impurities. The ore has different properties(non-magnetic, extra-rich,etc…) and (optionally) loading like ore next to each other increases the energy gained when ionized.
Initially, your only tool is to engage a magnet to hold onto the ore and place it at the bottom of the furnace. Without the magnet engaged, you merely ‘push’ the ore with your stoker. You can also ‘push’ impurity laden ore (or any other unwanted ore) out of the furnace into space.
Once the ore ‘snaps’ into place (a la Tetris) at the bottom, it fuses with the rest of the ore and cannot move. Once any piece of the fused ore gets above the red sensor line, the ionizer is engaged and cycles upward, ionized each layer of ore. This feeds the station, increases your score, and increasing your fuel supply. If a layer is not complete or contains impurities, it will not be ionized and stay behind, again similar to tetris. On levels with impurities, a blaster will need to be installed on the stoker to blast away offending material. If you miss your shot and hit the fused ore, all of your fuel store is destroyed.
Run out of fuel, Game Over.
Get caught below the red line by the ionizer Game Over.
Fill the furnace Game Over.
Each stage can introduce new challenges. On some stages, the ionizer could be broken and needs to be manually controlled. You may encounter ore with impurities or which cannot be magnetizes. Ore may have increasingly difficult shapes etc…
Each stage is a spacestation. Lots of variety in design I hope…
Each wave is an asteroid. May have different kinds of ore in each.
And here is my real ugly (and oddly phallic) mock-up

Anyway, just getting the idea out there. Like I said, I'm not sure it will work, some of the gameplay mechanics, I suspect, will simply not be as fun as they should. However, if anyone likes the basic idea and wants to improve,m they are welcome...