MAXIMUS
Jun 28 2006, 11:14 AM
Do you think reesy will further develop the emulation of his megadrive emulator as there are still areas that could be improved, if possible. Im not complaining in anyway ive just noticed that codemaster carts dont run very good. The sound is wrong at points and low frames per/sec when at 200mhz. When i clock to 300mhz it solves the speed problem but not everyone is as luck as me to have a GP2X that runs stable at 300mhz.
DrDerekDoctors
Jun 28 2006, 12:22 PM
300Mhz?! You lucky swine!
Anyhoo, I hope that *all* emulators authors strive to get their chosen systems running full-pelt at 200Mhz eventually. And hopefully with the advent of the v2 and the influx of users there'll be a little more friendly competition between devs and that'll drive forward the emulators.
Shaun
Jun 28 2006, 01:51 PM
I don't think I'm ever going to clock it above 250mhz. I'm not made o' money. And yeah, I'm sure he'll update it. After all, it's still in beta stage.
JaqMs
Jun 28 2006, 02:26 PM
Of course, for some reason you want ALL of the genesis games to work, even if you don't even play the games that are fixed...
jbrodack
Jun 28 2006, 02:46 PM
first off there have been recent releases so i dont see why this topic is even here. if you want to ask about improvements just post them in the already alailabe drmd topics.
second shaun have you ever heard of this thing called rechargeable batteries? if your "not made of money" you can actually buy one set of batteries and a charger and use them over and over again.
Paradox
Jun 28 2006, 02:57 PM
the main update im waiting for now is usb controller support.
Alex.
Jun 28 2006, 04:03 PM
QUOTE(JaqMs @ Jun 28 2006, 10:26 AM)

Of course, for some reason you want ALL of the genesis games to work, even if you don't even play the games that are fixed...
My my, look who showed up!
- Alex
Loubear
Jun 28 2006, 04:39 PM
QUOTE(Alex. @ Jun 28 2006, 12:03 PM)

QUOTE(JaqMs @ Jun 28 2006, 10:26 AM)

Of course, for some reason you want ALL of the genesis games to work, even if you don't even play the games that are fixed...
My my, look who showed up!
- Alex
Should I roll out the red carpet and make the martinis?
Draco
Jun 28 2006, 06:41 PM
The sound is bugging me too.
Especially in Rocket Knight Adventures.
Epicenter
Jun 28 2006, 11:27 PM
What? 300 MHz? There's no reason to go so high; I don't know an MD game that doesn't run at full speed at ~250 MHz. As for sound, there's some bit of work about how FM is emulated that was toned down (some sort of refresh? I forget exactly) that makes it sound a bit garbagey on some things, but it was done as a speedup on the GP32. Reesy could make it adjustable, and I'm going to suggest he do so soon since it does get on my nerves too.
JaqMs: Seriously. Go the fuck away. Everyone is tired of listening to your mouth.
Winterkid
Jun 28 2006, 11:33 PM
As per usual, JaqOff has his 2 cents in.
DRMD is a fine piece of code, I think once we get the second CPU core in on the fun, even for only bits of the processing, the speed will take off like a shot.
bacteria
Jun 29 2006, 12:17 AM
I can only get my GP2x to work at 260Mhz max. I used it for about 30 mins today at 270Mhz (just to try) on DrMD; the GP2x stopped working then, so I rebooted - except nothing happened (black screen) until I left the machine off for a few minutes, then it booted fine. I guess my system overheated and needed to cool a bit!! 300Mhz - blimey!
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