QUOTE(Dzz @ Jul 25 2006, 07:18 PM)

Thanks! The original concept was "what can i build in a month?" so that's the reason for the deadline, just a personal timeframe to focus my efforts.
Nice idea. I use things like that as well.
QUOTE(Dzz @ Jul 25 2006, 07:18 PM)

When I first got my gp2x and started writing Vektar in February, there weren't that many releases coming out and the quality of the games was on average pretty low. Since then I have noticed that the quantity and quality of what's being released has gone up quite a bit. Your poker game is a good example -- once some of the gameplay issues are worked through that will be a great release!
Something I noticed as well. I already looked into these forums in February, but somehow the homebrew scene wasn't as nice as now, like you said, less quality then. But also, more and more releases seem to look more professional, especially if you browse the spanish forums. I just can say things like 'Olà!' and then my spainish is at the end, but there are awesome looking games.
Thanks for mentioning the poker game, it was my first target to make it a good experience for the player. I built the whole engine first, so that I could play it without any problems via terminal, and the rest of the time I'll be spending on the user interface.
QUOTE(Dzz @ Jul 25 2006, 07:18 PM)

So after JB is done, I'll have released two more-or-less original games, one port, and one clone, each in about the "4-6 weeks effort" time frame. After that I think (since there is lots of good stuff coming out now) I will start working on a couple of somewhat longer term projects instead of these small games -- something for the contest in December and an RPG which probably won't be done until next spring. Plus of course I'll keep updating NetHack until I'm comfortable calling it "done enough", and the upcoming Zooov episodes will dribble out slowly over time.
Sketching out what I will need to do to get my RPG done, it's a huge amount of work, but maybe moving on to more ambitious projects will be a good idea.
It's hard to find the right moment for long projects. I started multiple of these things years ago, but I never had the patience to finish one of these. The longest time for developping a game was one month, then I stopped on that because it bored me. But I think I'll be able to finish one of these now or in half a year.
Anyway, I'm lookign forward to Jewel Beach and also to your RPG. Homebrew RPG's are most of the times fun to play