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GP32X.com - GP32 GP2X Pandora The Wiz - open source entertainment > GP2X > General talk [GP2X]
iggywig

Check it out GP2X Vs GBA Vs DS
STravers
yea i saw it like a week ago and gba ans ses dont mix
whiskthecat
Nope havent seen it. Pretty interesting though.
Bongo
i would like to see that same thing just the gp2x vs. psp snes emulation
Magnulus
Wow. The GP2X is so bad arse. Even with the delay in boot-up, it starts the games up MUCH faster.
jmetal88
That's awesome.

EDIT: Lol, the Super Mario Kart crash is the best part!
craigix
There are a load of good videos there of various GP2X action, nice collection.
daclassicgamingmaster
wow, the 2x is really raping the competition biggrin.gif
nubie
QUOTE(daclassicgamingmaster @ Jul 15 2006, 09:09 AM) *

wow, the 2x is really raping the competition biggrin.gif

Yeah, too bad they don't know it. Look down on the page, some guy claims that it is an "emulator system".

Technically it is a multi-talented "Video player" according to GPH. And they would know wink.gif ph34r.gif laugh.gif

@iggywig, your title is so cryptic I finally checked it out, please think of that next time you make a topic.

IE, make the topic, your topic, it just makes it easy to browse the forums.

That second box of text doesn't even show on the front page, it could have included the whole lot on one line.

Also a word as to: "GBA, DS, GP2X Emulation Compare Vid" or something similar.
xinfernoofdantex
all my friends call it either a gameboy or an emulator thingy
nubie
QUOTE(xinfernoofdantex @ Jul 15 2006, 10:01 AM) *

all my friends call it either a gameboy or an emulator thingy

Yeah, it is too well disgused to be recognized as a mobile Linux Media Center PC and Arcade Machine PDA.

Hmm, LMCPCAMPDA, that has a ring (or something) to it (just like my tub!)

At least you cured your friends of the "PSP" curse biggrin.gif.

And from behind! A bird? A plane? No, it's the GP2X running 3D original content and games!!

HA!.
DaveC
If you watch closely the DS one runs alot smoother than the GP2X one though. It looks like it is about FS0-1 while the GP2X one is noticeably jerkier at FS 2-3. I would bet the GP2X one is OC ed to the max too. The DS one has alot of graphical glitches but seems superior in frame rate. Not too bad for a 66 MHz machine. I would probably explain that as the DS having true sprite and tile hardware, and maybe more efficient code. Is the DS one a port or a ground-up emu? If the GP2X had a from scratch emu (no one ported from PC sources) it would probably be smoother than the DS though.
Loubear
QUOTE(nubie @ Jul 15 2006, 12:59 PM) *
QUOTE(daclassicgamingmaster @ Jul 15 2006, 09:09 AM) *

wow, the 2x is really raping the competition biggrin.gif

Yeah, too bad they don't know it. Look down on the page, some guy claims that it is an "emulator system".

Technically it is a multi-talented "Video player" according to GPH. And they would know wink.gif ph34r.gif laugh.gif

@iggywig, your title is so cryptic I finally checked it out, please think of that next time you make a topic.

IE, make the topic, your topic, it just makes it easy to browse the forums.

That second box of text doesn't even show on the front page, it could have included the whole lot on one line.

Also a word as to: "GBA, DS, GP2X Emulation Compare Vid" or something similar.


Well, I do agree on that video player thingy, it plays my 600 mb 640x320 vids great. I've watched countless movies, the full seasons of FMA and samurai champloo, and some other uh stuff on it...(as in google vids, etc)
lardo4life
QUOTE(DaveC @ Jul 15 2006, 10:44 AM) *
I would bet the GP2X one is OC ed to the max too.


Naw, SMW runs that fast on my non-OCed gippex. ph34r.gif
DaveC
There are a bunch of movies on there.


http://www.youtube.com/view_play_list?p=0E61A69E659F2144
Epicenter
QUOTE(DaveC @ Jul 15 2006, 12:44 PM) *

If you watch closely the DS one runs alot smoother than the GP2X one though. It looks like it is about FS0-1 while the GP2X one is noticeably jerkier at FS 2-3. I would bet the GP2X one is OC ed to the max too. The DS one has alot of graphical glitches but seems superior in frame rate. Not too bad for a 66 MHz machine. I would probably explain that as the DS having true sprite and tile hardware, and maybe more efficient code. Is the DS one a port or a ground-up emu? If the GP2X had a from scratch emu (no one ported from PC sources) it would probably be smoother than the DS though.


You've never actually used SquidgeSNES, have you? At about 240 MHz SMW runs at a consistent 60 FPS, SUSTAINED. Not jerky, 0 frameskip. And it runs almost exactly that with the default 200 MHz clock. The whole difference between the two is definitely the efficiency of the video emulation... in speed and in terms of graphical accuracy and compatibility.

The DS' CPU is a 67 MHz version of the same architecture the GP2X's ARM920T uses, but it has the advantage of most likely being able to offload multiple graphical tasks to the DS' specialized graphics hardware-- e.g. probably scaling, rotation, and maybe even transparencies.

Were we to manage to convince GPH in the future to sell GP2X units with an enhanced MMSP2 (courtesy of MagicEyes's custom SoC services) with MES' 2D accelerator unit, I don't doubt it would meet or outperform the DS' abilities to perform these graphical duties. They could probably add these to a later revision of the '2x while staying pin-for-pin compatible MMSP2-wise. The issue is probably money; if GPH can afford to order custom MMSP2s (I have no concept of MES' pricing system. It appears to not be published anywhere.)

The XGP units might provide these benefits via the 3D processor, but I am trying to convince them to include the 2D one as well. Odds are they don't bother, but time will tell.

In the meantime, the best solution would really be fully-ASM graphics emulation code and (ideally) sound as well.
torpor
This is a great series of videos .. now what we need is a set of YouTube videos to show off the *native* games of the GP2X (not just emulation) ..
xinfernoofdantex
that'll be no problem as soon as we get some
g4m3r
QUOTE(xinfernoofdantex @ Jul 15 2006, 03:13 PM) *

that'll be no problem as soon as we get some


We already do dry.gif
Ranma13
Something else to keep in mind is that the DS screen resolution is slightly smaller than SNES resolution, resulting in the image being squashed a bit. I just tried SMB on my DS and Mario looked like he was missing about 2-3 rows of pixels.
grahf
SnesDS is courtesy of Loopy, a REALLY tallented coder. I'm pretty sure its mostly arm assembly, from what ive read. That guy does some amazing stuff with Nintendo hardware.
DaveC
QUOTE(Epicenter @ Jul 15 2006, 09:04 PM) *


You've never actually used SquidgeSNES, have you? At about 240 MHz SMW runs at a consistent 60 FPS, SUSTAINED. Not jerky, 0 frameskip. And it runs almost exactly that with the default 200 MHz clock. The whole difference between the two is definitely the efficiency of the video emulation... in speed and in terms of graphical accuracy and compatibility.

The XGP units might provide these benefits via the 3D processor, but I am trying to convince them to include the 2D one as well. Odds are they don't bother, but time will tell.

In the meantime, the best solution would really be fully-ASM graphics emulation code and (ideally) sound as well.


I am just commenting on what i saw in the video. The DS was noticeably smoother.

I really don't care about the XGP. Even if it runs SNES better it will suck playing with an analog stick. BAH, I will either suffer with the transparencyless GP2X or use my PSP for SNES. I don't know why you bother so much with the XGP, as far as trying to convince them etc. Not sure why you are so into the XGP.
EvilDragon
QUOTE(DaveC @ Jul 15 2006, 07:44 PM) *

If you watch closely the DS one runs alot smoother than the GP2X one though. It looks like it is about FS0-1 while the GP2X one is noticeably jerkier at FS 2-3. I would bet the GP2X one is OC ed to the max too.


Well, the gp2x Emu in that video is definately not the most optimized SquidgeSNES.
Music playing speed varies, which has been fixed long ago by Pepones Hack. It might also run without the MMU hack... mine runs smooth with no sound speed variation at 260MHz (which is far from being overclocked to the max)
Magnulus
Dzz (or whoever) should record a video of the GP2X playing Nethack with the impressive menu system. Maybe I'll do if no one else has done it by the time I get my new camera* in august.

* The Fuji F30, which I just can't articulate the excellence of enough.
Epicenter
QUOTE(DaveC @ Jul 16 2006, 12:52 AM) *

I am just commenting on what i saw in the video. The DS was noticeably smoother.

I really don't care about the XGP. Even if it runs SNES better it will suck playing with an analog stick. BAH, I will either suffer with the transparencyless GP2X or use my PSP for SNES. I don't know why you bother so much with the XGP, as far as trying to convince them etc. Not sure why you are so into the XGP.


If XGP takes some of my tips and makes the machine any sort of a decent improvement, and not just a GP2X with a 3D accelerator, it has the potential to be a good machine and development platform. Right now, though, it's vaporware. You're not a developer, so you wouldn't really understand where I'm coming from, I suppose-- I'm always on the lookout for good platforms to expand my work onto and future platforms to develop for. Foe example I'm sure you'd agree that any very high-end 3D title I were to develop, as I intend to do, would be best suited for an XGP system rather than a GP2X one. But you've no doubt seen me say before, I've suggested to GPH upgrades to the MMSP2 SoC utilized in the machine in future revisions, so it's not picking sides. I don't even see why someone HAS to 'pick a team' in your eyes (GP2X, XGP, PSP, DS). You're much too defensive, as though everyone is just going to run off and refuse to develop for your favorite console.
zektor
Is this happening yet AGAIN? I guess you'll know for SURE that the analog stick on the XGP will suck for playing SNES games, even tho the system has not even been released yet. That takes the cake, and is even worse than you saying that other released handhelds that you have never even tried suck because this or that reason.
xinfernoofdantex
QUOTE(nubie @ Jul 15 2006, 05:10 PM) *

QUOTE(xinfernoofdantex @ Jul 15 2006, 10:01 AM) *

all my friends call it either a gameboy or an emulator thingy

Yeah, it is too well disgused to be recognized as a mobile Linux Media Center PC and Arcade Machine PDA.

Hmm, LMCPCAMPDA, that has a ring (or something) to it (just like my tub!)

At least you cured your friends of the "PSP" curse biggrin.gif.

And from behind! A bird? A plane? No, it's the GP2X running 3D original content and games!!

HA!.


no sorry they also call it a fake psp, they go "why do you bring that fake psp to school when you have two psps"


QUOTE(DaveC @ Jul 16 2006, 05:52 AM) *

QUOTE(Epicenter @ Jul 15 2006, 09:04 PM) *


You've never actually used SquidgeSNES, have you? At about 240 MHz SMW runs at a consistent 60 FPS, SUSTAINED. Not jerky, 0 frameskip. And it runs almost exactly that with the default 200 MHz clock. The whole difference between the two is definitely the efficiency of the video emulation... in speed and in terms of graphical accuracy and compatibility.

The XGP units might provide these benefits via the 3D processor, but I am trying to convince them to include the 2D one as well. Odds are they don't bother, but time will tell.

In the meantime, the best solution would really be fully-ASM graphics emulation code and (ideally) sound as well.


I am just commenting on what i saw in the video. The DS was noticeably smoother.

I really don't care about the XGP. Even if it runs SNES better it will suck playing with an analog stick. BAH, I will either suffer with the transparencyless GP2X or use my PSP for SNES. I don't know why you bother so much with the XGP, as far as trying to convince them etc. Not sure why you are so into the XGP.


Now that I know you have a psp I respect you
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