QUOTE(rixed)
Anyway, gpu940 and the openGl layer can be improved and
certainly will be. Wait and see.
QUOTE(rixed)
Yes. I will probably try to lower the impact of the opengl lib on the 920, so that the 920 (at least) could stay a 200MHz (or lower).
There is a huge amount of unnecessary work on the 920 : convertion between float and fixed values, glBegin/End surplus of work...
QUOTE(rixed)
For egoboo2x to be a better "demo" of gp2x capabilities, we also need to release the pressure on the 920 : I think the first thing that should be done is to remove completely all floating values (md2 format internaly uses fixed point, then egoboo convert to float for some
calculus and because vanilla OpenGl requires floats, then gpu940 OpenGL headers convert everything back to fixed !
In theory, the 920 should be waiting the 940 most of the time, and should run underclocked.
So tell me this engine isn't still in its infancy? Rixed had said these things and as he is the actual coder of this, I think it rather qualifies him. gpu940 will improve if work is continued on it. I very much suspect that we may have a decent 3d implementation, using a piece of hitherto unused hardware, the 940t. It will never be as good as a true hardware 3d chip(of a modern nature), but it will likely be a decent level of 3d performance.
As regards N64, well, I will not say impossible, but it is so very very unlikely, that it is probably best to think of it that way.
Don't hope for it or expect it or look for it. And if it does ever happen, it will probably not be entirely satisfactory. Nay saying is just a little more risky than saying something is very highly unlikely - I wouldn't encourage it.
Edit; add a few more
highly unlikely's in there, just refreshed my memory on the N64 hardware. Source code is very unlikely to happen too, unless it is somehow leaked to us..
Edit2; Also it would take a madman to attempt it - of course they also exist, but rarely accomplish much. Apparently the processor is mostly used in 32-bit data mode too, and I'm sure for a lot of games the cpu could be clocked at half that 93.75. The sound hardware is overkill too for how much went on a cartridge... But still totally mad to undertake. In case you're wondering where I'm quoting all this info from take a look at wikipedia. It looks a lot like the N64 was a bit crippled by the cartridges... Hmm and texture size - ooops! This has no bearing on how easy it would be to emulate of course. Wait the gp2x isn't the only piece of flawed hardware....