Cervante
Jan 24 2007, 02:04 PM
A while back there was a list of consoles & handhelds with emulation capabilitie . The PSP stood in 1st place while the GP2X was 2nd place, at this point has the GP2X made a bigger progress than the PSP or do they both stand in the same place?
deepmenace
Jan 24 2007, 03:28 PM
it's pretty close aint it?
most are pretty equal but mame is best on gp2x, gba is best on psp, snes is better on psp ( not by much now ) but the blurry screen is apparently a pain.
hopefully dave c will chime in, i think he very effectively answered this question a couple/few months back.
sehs33
Jan 24 2007, 03:43 PM
I guess that for the common emulators user, the winning factor is the toughest system each handheld can emulate, and in that case, PSX perfect emulation on the PSP will still be considered the wining point, and only a proof of concept on the GP2X. But if it was taken from other aspects like being faithful to the original screen ratios, the number of emulators each system can emulate, the price and the trouble of getting these emulators to run (like with the PSPs firmwares that need to be downgraded or hacked) then the GP2X will be the winner.
Long live the GP2X
chaos engineer
Jan 24 2007, 03:47 PM
oh, it starts again. my advice is just to use both machines. the ghosting screen of the psp is a downside, but it is not that bad as some people on this forum think. on the other hand for many on this forum the psp's psx emu is a major advantage of the psp (not for me I do not like the psx).
oh I forgot to mention that my personal bench mark is the arcade versions of outrun and pole position, unfortunately both systems fail. as there are nice conversions of both games for the gba, the psp is still a bit ahead
JUSTiNB
Jan 24 2007, 06:12 PM
Yeah, I haven't experienced any of this so called "ghosting" on my psp. All the graphics looks fine to me. If they combined the best of the psp and the best of the gp2x, it would be a great handheld

the only two things I absolutely HATE about the psp is the odd speaker placement and the weird joystick. I don't have problems with the d-pad like I've heard most people do..
but personally, I'm leaning towards the PSP at the moment, because having fullspeed GBA (weee Warioware!!) and PSX emulation is awesome
BobBorakovitz
Jan 24 2007, 06:43 PM
it really depends on how old you are and your tastes for games.
the psp can do some newer systems better like PSX and GBA,
but the GP2x can do some older systems better like MAME and SegaCD (forthcoming)
I, personally, like the older systems, but I'm 27. Someone closer to 18 would probably like the PSP better.
As for the ghosting on PSP, you'd have to be blind not to see it, load up any commercial game and play the intro video for it. Or, just play a UMD or downloaded movie. Everything slurs together like a drunk bum's vocabulary.
DaveC
Jan 24 2007, 06:48 PM
QUOTE(JUSTiNB @ Jan 24 2007, 06:12 PM)

Yeah, I haven't experienced any of this so called "ghosting" on my psp. All the graphics looks fine to me. If they combined the best of the psp and the best of the gp2x, it would be a great handheld

the only two things I absolutely HATE about the psp is the odd speaker placement and the weird joystick. I don't have problems with the d-pad like I've heard most people do..
but personally, I'm leaning towards the PSP at the moment, because having fullspeed GBA (weee Warioware!!) and PSX emulation is awesome

We could have had fullspeed GBA but exophase got a busted GP2X so the project looks like it is dead at this point. Zottd was looking at it at one time (did the quick port to GP2X) but seems to have gone off in other directions instead. Kind of a shame as it was promising for a quick unoptimised port to the GP2X.
I have a PSP but on mine the ghosting is unbearable and the screen aspect and blurry stretch filters make a bad situation worse. Widescreens make terrible emulation handhelds. If you don't mind everything looking like you have cataracts, the PSP is fine.
wipeout2000
Jan 24 2007, 06:49 PM
Yea ghosting is slightly noticible for me, but barely. It honestly depends on peoples tastes. My cousin once bought a new flat panel monitor and resold it for half the price because it had some slight ghosting. I probably would have kept it, but thats me

.
Game_over
Jan 25 2007, 04:30 AM
Yep I can't really stand the ghosting either, a low-res screen stretched to a 16:9 aspect ratio and a 4.3 inches makes is a obvious no-no to begin with.
TelcoLou
Jan 25 2007, 04:38 AM
QUOTE(Game_over @ Jan 24 2007, 11:30 PM)

Yep I can't really stand the ghosting either, a low-res screen stretched to a 16:9 aspect ratio and a 4.3 inches makes is a obvious no-no to begin with.
The ghosting is hardly noticeable .. I'm playing Wipeout Pure, OC'd to 333mhz, running off the memstick and I swear it looks smoother
rokdcasbah
Jan 25 2007, 04:44 AM
my gba emulates gba perfectly

not trying to be too facetious, of course. there's just something cooler about emulating a system that has tapes or big fat cartridges and used to require cabling and a tv set.
also, i don't have a psp but my friend does and i have seen it a couple times, and i don't get all the bashing it receives on this forum...i think it looks and feels amazing. i bought the gp2x because it's open. but if i had lots of extra cash, i'm sure i could justify having both
DaveC
Jan 25 2007, 06:28 AM
QUOTE(TelcoLou @ Jan 25 2007, 04:38 AM)

QUOTE(Game_over @ Jan 24 2007, 11:30 PM)

Yep I can't really stand the ghosting either, a low-res screen stretched to a 16:9 aspect ratio and a 4.3 inches makes is a obvious no-no to begin with.
The ghosting is hardly noticeable .. I'm playing Wipeout Pure, OC'd to 333mhz, running off the memstick and I swear it looks smoother

3D games where things come at you don't look as bad. It probably has to do with the fact that when things come at you the pixels don't pan very fast, plus many 3D games run at 30 FPS giving the LCD time to catch up. You also probably interpret alot of it as "motion blur"
Put in a side scroller with high contrast graphics and 60 fps such as Sonic, stretch to 16:9 and filter it and it is a different story.
zodttd
Jan 25 2007, 06:36 AM
Expect a nice gpSP release for GP2X coming soon. Once I get it compiled somehow. ;P
grahf
Jan 25 2007, 06:44 AM
Awesome. Your a real asset to the community zodttd.
chaos engineer
Jan 25 2007, 07:24 AM
QUOTE(DaveC @ Jan 25 2007, 07:28 AM)

QUOTE(TelcoLou @ Jan 25 2007, 04:38 AM)

QUOTE(Game_over @ Jan 24 2007, 11:30 PM)

Yep I can't really stand the ghosting either, a low-res screen stretched to a 16:9 aspect ratio and a 4.3 inches makes is a obvious no-no to begin with.
The ghosting is hardly noticeable .. I'm playing Wipeout Pure, OC'd to 333mhz, running off the memstick and I swear it looks smoother

3D games where things come at you don't look as bad. It probably has to do with the fact that when things come at you the pixels don't pan very fast, plus many 3D games run at 30 FPS giving the LCD time to catch up. You also probably interpret alot of it as "motion blur"
Put in a side scroller with high contrast graphics and 60 fps such as Sonic, stretch to 16:9 and filter it and it is a different story.
even on 3d games it is noticeable. Play Ridge Racer and drive through a tunnel and focus on the red back lights of the car in front of you, you can even see a ghosting line of about 1.5 cm. My point is: it is a fact that there is this ghosting effect. The question is only how much you care about it. For me it is not a big issue. But I can understand your point Dave.
lubidog
Jan 25 2007, 07:49 AM
My jap psp doesn't ghost badly at all.
Squidge
Jan 25 2007, 08:33 AM
QUOTE(lubidog @ Jan 25 2007, 07:49 AM)

My jap psp doesn't ghost badly at all.
Mine was unnoticeable when playing 3d games, but 2d games with scrolling backgrounds looked absolutely awful.
GunPei2X
Jan 25 2007, 09:51 AM
QUOTE(zodttd @ Jan 25 2007, 06:36 AM)

Expect a nice gpSP release for GP2X coming soon. Once I get it compiled somehow. ;P
Tease
Gemsi
Jan 25 2007, 09:57 AM
QUOTE(BobBorakovitz @ Jan 24 2007, 06:43 PM)

it really depends on how old you Someone closer to 18 would probably like the PSP better.
I guess im not your normal 17 year old then
TelcoLou
Jan 25 2007, 08:59 PM
QUOTE(DaveC @ Jan 25 2007, 01:28 AM)

QUOTE(TelcoLou @ Jan 25 2007, 04:38 AM)

QUOTE(Game_over @ Jan 24 2007, 11:30 PM)

Yep I can't really stand the ghosting either, a low-res screen stretched to a 16:9 aspect ratio and a 4.3 inches makes is a obvious no-no to begin with.
The ghosting is hardly noticeable .. I'm playing Wipeout Pure, OC'd to 333mhz, running off the memstick and I swear it looks smoother
3D games where things come at you don't look as bad. It probably has to do with the fact that when things come at you the pixels don't pan very fast, plus many 3D games run at 30 FPS giving the LCD time to catch up. You also probably interpret alot of it as "motion blur"
Put in a side scroller with high contrast graphics and 60 fps such as Sonic, stretch to 16:9 and filter it and it is a different story. ... well damn! Why the hell would I or anyone in their right mind stretch the emu to fill the PSP's screen?!?

And filter it?!?
krosfyah
Jan 25 2007, 09:24 PM
QUOTE(TelcoLou @ Jan 25 2007, 08:59 PM)

QUOTE(DaveC @ Jan 25 2007, 01:28 AM)

QUOTE(TelcoLou @ Jan 25 2007, 04:38 AM)

QUOTE(Game_over @ Jan 24 2007, 11:30 PM)

Yep I can't really stand the ghosting either, a low-res screen stretched to a 16:9 aspect ratio and a 4.3 inches makes is a obvious no-no to begin with.
The ghosting is hardly noticeable .. I'm playing Wipeout Pure, OC'd to 333mhz, running off the memstick and I swear it looks smoother
3D games where things come at you don't look as bad. It probably has to do with the fact that when things come at you the pixels don't pan very fast, plus many 3D games run at 30 FPS giving the LCD time to catch up. You also probably interpret alot of it as "motion blur"
Put in a side scroller with high contrast graphics and 60 fps such as Sonic, stretch to 16:9 and filter it and it is a different story. ... well damn! Why the hell would I or anyone in their right mind stretch the emu to fill the PSP's screen?!?

And filter it?!?

Because without stretching the size is about 2x2 nanometres, unlike the the size on the GP2x screen which is huge in comparison.
/monster-sarcasm
craigix
Jan 25 2007, 09:44 PM
I'd go for the GP2X community over the PSP one any day

And sure we won't ever get perfect PS1 emulation but we will get just about every 2D system near perfect, with the right aspect screen and a system which does not try to force updates on you etc. etc. (you all know the GP2X benefits), great friendly homebrew software, proper support, guarantees, no need to void warranties...
Peter R
Jan 25 2007, 10:24 PM
QUOTE(zodttd @ Jan 25 2007, 06:36 AM)

Expect a nice gpSP release for GP2X coming soon. Once I get it compiled somehow. ;P
Cool, I was never into the whole PSP emulation thing, never bothered with it. But GBA I am very interested in
DaveC
Jan 26 2007, 12:36 AM
QUOTE(sam fisher @ Jan 25 2007, 10:24 PM)

QUOTE(zodttd @ Jan 25 2007, 06:36 AM)

Expect a nice gpSP release for GP2X coming soon. Once I get it compiled somehow. ;P
Cool, I was never into the whole PSP emulation thing, never bothered with it. But GBA I am very interested in

I tried emulation on PSP. Most stuff is good but the ghosting, crap d-pad etc ruined the 2D stuff. For some reason the GP2X just feels more comfortable to play. There are a few emus I would like to have as good on the GP2X as they are on the PSP like PC-Engine, NES, and GBA. I am not big on PSX and the CD systems anyway, they just eat up way too much card space.
If Zodttd works on GBA I will bet it will be as good if not better than the PSP version due to his persistence and good work, and the similar ARM architectures.
SNES has made good progress thanks to Reesy, I hope he can eek a bit more speed out if it and it will be there. The ones sorely lacking now are PC-Engine and NES. Hopefully someday those will be fixed up.
Peter R
Jan 26 2007, 01:53 AM
Dave: No reply from Vobbo yet :S
dockthepod
Jan 26 2007, 02:17 AM
So I just read that there's a new potential exploit for 3+ firmware. I ran homebrew on PSP a LOOONG time ago and there wasn't anything worth while besides a pretty sweet NES emu. I got sick waiting to buy games due to the forced firmware upgrades (this was before the DarkAlex days). So, I finally said fuck it and got a GP2X and upgraded my PSP.
So... I think I'm going to downgrade with this next update. Question is... I can still buy games and play them on here right? It's not all about isos and shit is it? I want to check out the homebrew and various emulators, but I'm not down with the piracy... (for new stuff

)
Also, what's a good site for reading about this stuff? Last I looked into it the community seemed half retarded.
JUSTiNB
Jan 26 2007, 02:50 AM
QUOTE(dockthepod @ Jan 25 2007, 06:17 PM)

So... I think I'm going to downgrade with this next update. Question is... I can still buy games and play them on here right? It's not all about isos and shit is it? I want to check out the homebrew and various emulators, but I'm not down with the piracy... (for new stuff

)
Yeah, you can still run normal games from the UMD drive

QUOTE
I'd go for the GP2X community over the PSP one any day wink.gif
Oh me too. That's what I like about the GP2X, the people who use it are generally more computer oriented and know what they are doing. PSP communities are full of dumbasses screaming "OMG MY PSP BRICKED! HELP! I TRIED TO DOWNGRADE 3.03 FIRMWARE!!!"
For me, PSX / GBA (currently) I like on the PSP.
SNES, GB, and all those other ones are much better on the GP2x, it just feels better to me.
Jaguarandine
Jan 26 2007, 03:02 AM
I thought Neo Geo was better on the GP2X due to RAM limitations with the PSP. Is that no longer true?
Also, how's PC Engine (w/ CD support) and N64 going? I heard it wasn't possible even on the PSP due to the N64 CPU having a 64-bit architecture (hence different instructions) compared to PSP's 32-bit.
Edit: N64 question answered by Wikipedia
naples39
Jan 26 2007, 03:57 AM
QUOTE(DaveC @ Jan 25 2007, 07:36 PM)

SNES has made good progress thanks to Reesy, I hope he can eek a bit more speed out if it and it will be there. The ones sorely lacking now are PC-Engine and NES. Hopefully someday those will be fixed up.
If you ask me, NES on gp2x is pretty damn good. NES emulation was my main target in buying a gp2x, and gpfce really nails it. Sure you have to overclock a little, and there's no menu to speak of, but every game I've tried runs 60fps, compatibility is top notch, and it even has features like turbo buttons and game genie support. Tiger-heli is the only game I've found that doesn't run flawlessly on gpfce, as it even handles the rad racer games and castlevania 3, which a number of PC nes emu's don't even support.
Now, that being said, if anyone wants to take that final step on NES, or add a useful feature like no sprite limit which is commonly seen on PC emu's, I'd be all for it. I also understand there are some complaints about sound in gpfce, but to be honest, I don't notice any problems.
Source for GPFCE
krosfyah
Jan 26 2007, 04:46 AM
QUOTE(dockthepod @ Jan 26 2007, 02:17 AM)

Also, what's a good site for reading about this stuff? Last I looked into it the community seemed half retarded.
They are still all retarded. We do have a "Other Consoles" section here so it would be nice if more people started posting there so we could build a mini-community that isn't full of prepubescents.
DaveC
Jan 26 2007, 05:27 AM
QUOTE(naples39 @ Jan 26 2007, 03:57 AM)

QUOTE(DaveC @ Jan 25 2007, 07:36 PM)

SNES has made good progress thanks to Reesy, I hope he can eek a bit more speed out if it and it will be there. The ones sorely lacking now are PC-Engine and NES. Hopefully someday those will be fixed up.
If you ask me, NES on gp2x is pretty damn good. NES emulation was my main target in buying a gp2x, and gpfce really nails it. Sure you have to overclock a little, I also understand there are some complaints about sound in gpfce, but to be honest, I don't notice any problems.
Source for GPFCEYeah the sound has some stuttering/crackling issues and it shouldn't need overclock to run smooth. It is pretty good though but could use a few finishing touches.
chaos engineer
Jan 26 2007, 07:22 AM
I still use my good old gp32 for NES and PC Engine, so I do not mind if it is not perfect on the gp2x.
Ranma13
Jan 26 2007, 11:06 AM
GPFCE also has an annoying problem when the screen scrolls: the right side has some 'overlap', where it looks like the left side is getting wrapped around to the right side.
Unfortunately, it seems like people only like the newer, better graphics systems that the older, more classic systems are being forgotten.
reiboul
Jan 26 2007, 11:57 AM
QUOTE(naples39 @ Jan 26 2007, 04:57 AM)

QUOTE(DaveC @ Jan 25 2007, 07:36 PM)

SNES has made good progress thanks to Reesy, I hope he can eek a bit more speed out if it and it will be there. The ones sorely lacking now are PC-Engine and NES. Hopefully someday those will be fixed up.
If you ask me, NES on gp2x is pretty damn good. NES emulation was my main target in buying a gp2x, and gpfce really nails it. Sure you have to overclock a little, and there's no menu to speak of, but every game I've tried runs 60fps, compatibility is top notch, and it even has features like turbo buttons and game genie support. Tiger-heli is the only game I've found that doesn't run flawlessly on gpfce, as it even handles the rad racer games and castlevania 3, which a number of PC nes emu's don't even support.
You exactly pointed the problems I found on NES emulators, for the few i I tried
You shouldn't need to overclock for playing such an old system. You even would have to downclock!
And the lack of a real interface (like Reesy, squidge menues, or even simpler yet excellent Picodrive menu) make NES a pain to play
Its good, but definitely needs more work to be THAT good
markiej
Jan 26 2007, 01:37 PM
QUOTE(Ranma13 @ Jan 26 2007, 06:06 AM)

GPFCE also has an annoying problem when the screen scrolls: the right side has some 'overlap', where it looks like the left side is getting wrapped around to the right side.
Unfortunately, it seems like people only like the newer, better graphics systems that the older, more classic systems are being forgotten.
I think GPFCE is pretty damn nice.
I have seen the problem with scrolling on lots of EMU's. I almost think it's NES problem that was masked by overscan. The only way I've rid myself of it on PC emulators was by shutting off those pixels.
Even OC'd at 280mHZ (my upper limit), I'm amazed at the quality of all the EMU's. Think about what was possible on your old 280mhz Pentium, not much (except for some tightly coded DOS emu's).
But, since were whinging, I'll join the fray: would it be so hard to use the second the processer as a video scaler, which is what it's used for in the media player (I think). All scaling in the emu's is of the nearest-neighbor type. Which generally looks cruddy. Would it be remotely possible to use that 2nd CPU as a hw scaler which sort of interpolated (I'm throwing words around that I'm not that sure of). It might look blurry, but more pleasing than the awkward scaling that takes place now.
PS - I'm not an ingrate - I love it all! Nice work!
SiDCrAzY
Jan 26 2007, 01:56 PM
GPFCE has been giving me a lot of problems lately, it stops loading games and corrupts save states out of nowhere

I've had to re-download GPFCE about three times in the past month or so, other than that most of the games I've tried run great.
Gruntfuggly
Jan 26 2007, 04:10 PM
QUOTE(chaos engineer @ Jan 26 2007, 07:22 AM)

I still use my good old gp32 for NES and PC Engine, so I do not mind if it is not perfect on the gp2x.
You've just switched on a light in my head. Why have I consigned my GP32 to the drawer when it does NES and PCEngine so well? Time to dig it out again...
reiboul
Jan 26 2007, 05:36 PM
QUOTE(Gruntfuggly @ Jan 26 2007, 05:10 PM)

QUOTE(chaos engineer @ Jan 26 2007, 07:22 AM)

I still use my good old gp32 for NES and PC Engine, so I do not mind if it is not perfect on the gp2x.
You've just switched on a light in my head. Why have I consigned my GP32 to the drawer when it does NES and PCEngine so well? Time to dig it out again...
Why aren't GP2X emus performing as good as GP32's?
DaveC
Jan 26 2007, 06:12 PM
QUOTE(reiboul @ Jan 26 2007, 05:36 PM)

QUOTE(Gruntfuggly @ Jan 26 2007, 05:10 PM)

QUOTE(chaos engineer @ Jan 26 2007, 07:22 AM)

I still use my good old gp32 for NES and PC Engine, so I do not mind if it is not perfect on the gp2x.
You've just switched on a light in my head. Why have I consigned my GP32 to the drawer when it does NES and PCEngine so well? Time to dig it out again...
Why aren't GP2X emus performing as good as GP32's?
Unoptimised quick ports?
It seems like NES is neglected because no one is really interested in it enough to optimise it to get speed. They were just interested enough to port a PC emu and then quit. Seems kind of strange knowing how popular the NES was.
PC-Engine is kind of the same. Vobbo's emu is the exception there as that was written from the ground up in ASM to get good graphics quality. The sound was neglected for whatever reason. Maybe Vobbo just doesn't care about sound quality or he was planning to fix it but lost interest before he got around to it.
These could be near perfect if they were actively worked on.
reiboul
Jan 26 2007, 06:21 PM
QUOTE(DaveC @ Jan 26 2007, 07:12 PM)

Unoptimised quick ports?
It's working fineon a 133mhz ARM, why wouldn't the same program run well on a 200Mhz one?
Peter R
Jan 26 2007, 06:24 PM
QUOTE(DaveC @ Jan 26 2007, 06:12 PM)

QUOTE(reiboul @ Jan 26 2007, 05:36 PM)

QUOTE(Gruntfuggly @ Jan 26 2007, 05:10 PM)

QUOTE(chaos engineer @ Jan 26 2007, 07:22 AM)

I still use my good old gp32 for NES and PC Engine, so I do not mind if it is not perfect on the gp2x.
You've just switched on a light in my head. Why have I consigned my GP32 to the drawer when it does NES and PCEngine so well? Time to dig it out again...
Why aren't GP2X emus performing as good as GP32's?
Unoptimised quick ports?
It seems like NES is neglected because no one is really interested in it enough to optimise it to get speed. They were just interested enough to port a PC emu and then quit. Seems kind of strange knowing how popular the NES was.
PC-Engine is kind of the same. Vobbo's emu is the exception there as that was written from the ground up in ASM to get good graphics quality. The sound was neglected for whatever reason. Maybe Vobbo just doesn't care about sound quality or he was planning to fix it but lost interest before he got around to it.
These could be near perfect if they were actively worked on.
He has a job in real life, that he is busy with, due to a deadline FFS
DaveC
Jan 26 2007, 06:41 PM
QUOTE(reiboul @ Jan 26 2007, 06:21 PM)

QUOTE(DaveC @ Jan 26 2007, 07:12 PM)

Unoptimised quick ports?
It's working fineon a 133mhz ARM, why wouldn't the same program run well on a 200Mhz one?
Different emus, different code, different authors.
PokeParadox
Jan 26 2007, 06:58 PM
QUOTE(Ranma13 @ Jan 26 2007, 11:06 AM)

GPFCE also has an annoying problem when the screen scrolls: the right side has some 'overlap', where it looks like the left side is getting wrapped around to the right side.
That happens on a real NES... it's often hidden by overscan on the TV. It was present on my TV when my NES was considered to be a new console. (I noticed it the most in Super MArio Bros. 3)
reiboul
Jan 26 2007, 07:20 PM
QUOTE(DaveC @ Jan 26 2007, 07:41 PM)

QUOTE(reiboul @ Jan 26 2007, 06:21 PM)

QUOTE(DaveC @ Jan 26 2007, 07:12 PM)

Unoptimised quick ports?
It's working fineon a 133mhz ARM, why wouldn't the same program run well on a 200Mhz one?
Different emus, different code, different authors.
aren't GP2X emus the same as GP32's ? if not, isn't it possible to port them?
(sorry I was not here in the GP32 age

)
Cloudskipa
Jan 26 2007, 07:48 PM
I couldn't care less if the PSP is more powerful than GP2X wotever, fact remains it has a shit D-Pad and I don't like the feel of it, compared to the small and cute GP2X which I find infinitely more playable imo.
GunPei2X
Jan 26 2007, 09:08 PM
For NES, you can always give fishyNES a shot. It's a very good emulator, although I believe a touch slower than GPFCE?
I'm quite happy with GPFCE, although yes, a port of LittleJohn, or a Rlyeh fNES would be brilliant. The NES is one of the best systems ever.
Orkie
Jan 26 2007, 09:19 PM
QUOTE(DaveC @ Jan 26 2007, 06:12 PM)

They were just interested enough to port a PC emu and then quit. Seems kind of strange knowing how popular the NES was.
Not really that strange. I seem to remember GPFCE being abandoned because the author get threatened by a GPL fanatic out of the blue.
mdinire
Jan 26 2007, 09:34 PM
has the MMU hack even been implemented in any NES emulator..?
Tinnus
Jan 26 2007, 10:59 PM
QUOTE(DaveC @ Jan 25 2007, 03:28 AM)

QUOTE(TelcoLou @ Jan 25 2007, 04:38 AM)

QUOTE(Game_over @ Jan 24 2007, 11:30 PM)

Yep I can't really stand the ghosting either, a low-res screen stretched to a 16:9 aspect ratio and a 4.3 inches makes is a obvious no-no to begin with.
The ghosting is hardly noticeable .. I'm playing Wipeout Pure, OC'd to 333mhz, running off the memstick and I swear it looks smoother

3D games where things come at you don't look as bad. It probably has to do with the fact that when things come at you the pixels don't pan very fast, plus many 3D games run at 30 FPS giving the LCD time to catch up. You also probably interpret alot of it as "motion blur"
Put in a side scroller with high contrast graphics and 60 fps such as Sonic, stretch to 16:9 and filter it and it is a different story.
There's absolutely no problem playing Sonic with bright colors in the PSP, as the LCD only ghosts dark colors

And if you don't like stretching just leave it as 1:1 which is just slightly smaller than the screen's height.
Of course emulating 320x240 in a 320x240 screen is better, but for example the GP2X has problems with the GBA and SNES screens just like the PSP with Genesis. You just choose something to be good for...
DaveC
Jan 27 2007, 12:16 AM
QUOTE(Tinnus @ Jan 26 2007, 10:59 PM)

There's absolutely no problem playing Sonic with bright colors in the PSP, as the LCD only ghosts dark colors

And if you don't like stretching just leave it as 1:1 which is just slightly smaller than the screen's height.
Of course emulating 320x240 in a 320x240 screen is better, but for example the GP2X has problems with the GBA and SNES screens just like the PSP with Genesis. You just choose something to be good for...
I tried Sonic and the trees and sprites left trails. Colors shifted like green shifted to brown. It not only ghosts dark colors but saturated colors as well. Greys and washed out colors don't ghost bad. Look at the Rally-X demo at the beginning of RidgeRacer. The purple color smears all around and the colors are not dark.
Yes you can just play 1:1 on the PSP. Try it though and look at the image size compared to the GP2X at 1:1, alot smaller. As far as GBA it has a border on the GP2X but and even bigger one on the PSP at 1:1. SNES is ok at 1:1 on the GP2X. Any image will be larger at 1:1 on GP2X as the pixel size is larger. You almost need to stretch GBA or SNES on PSP as it starts getting a bit TOO small at 1:1. Since I have both the solution is simple, play the GP2X version

QUOTE(Orkie @ Jan 26 2007, 09:19 PM)

QUOTE(DaveC @ Jan 26 2007, 06:12 PM)

They were just interested enough to port a PC emu and then quit. Seems kind of strange knowing how popular the NES was.
Not really that strange. I seem to remember GPFCE being abandoned because the author get threatened by a GPL fanatic out of the blue.
Couldn't he just release the source to shut up the GPL whiner, then continue with the emu?
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.