QUOTE(InsertFaveGameNameHere @ Aug 29 2007, 02:36 PM)

Wow progress seems to be fairly rapid. So if you're working on the controls, how far aware are we from seeing a beta then? I wish I could help really...
So weird though, this is one of the games I thought 'would be amazing to see this on the 2X...' and within a month of me finding out about the 2X (and buying one not long after) its on its way. Amazing. Next someone will do an Elder Scrolls: Arena port...*looking around hopefully*
um, i think you and some others have the wrong impression of what I have done so far and what the original developer has done.
The xBak engine itself is in a early stages and is not a playable game. I have not done any development on the xBak engine. My goal is to port what is done and have it running on the GP2X, so that when the engine progress's it can be quickly recompiled for the GP2X.
My post a couple days ago was to tell everyone that I had a version that running. Before I had a version that was crashing in loading stages.
There still some problems, right now im stuck at the main menu, but it is displaying.
1. I havnt hooked up a working mouse or fixed the GP2X controls (so i cant select any menu options)
2. Some gfx buttons are missing
3. Sound doesnt work on either (not sure why, i think ive compiled the sound libs correctly)
If the current version of xBak runs as expected, one should be able to watch the startup screen and credits. Go to the main menu and click some of the buttons into other screens. If one clicks start game it shows the intro movie slideshow and then loads up the 3d view, which only show a few objects around the starting point. You can go into the inventory screen, but nothing is really functional.
In summary if we can add the GP2X stuff now, then when the engine is ready it can be used right away on the GP2X. I dont think its beneficial to put up a beta, you cant do anything with it.
Please go to the XBak page for more information.