| [CAANOO] Bennugd - Module Yeti3Dpro: Second Version |
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submitted by Geca @ (20:23) 22 Jan 2012 |
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Finally it's working the BennuGD - Yeti3DPro module, second version, with many more functions.
I show a video running on Caanoo, this week it be released for Caanoo, Wiz and Open Pandora.
[media]http://www.youtube.com/watch?v=Adq22x97NVg&feature=player_embedded[/media] |
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| [CAANOO] Gp32X.com - Future |
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submitted by EvilDragon @ (03:25) 20 Jan 2012 |
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Hi!
I'm really sorry for the long time not really visiting these boards - as most of you probably know:
I took on the task moving the Pandora production from Texas to Germany... and that was a lot of work.
Most of it has been done, so I'll try to visit these boards more often again!
The post I'm doing today is a pretty important one.
As some might know, I'm hosting GP32x.com on one of my servers.
The server will be shutdown in February, so I need to move the full site.
However, the domain is owned by hando. I tried to reach him using different ways - I never got a reply.
What's even worse, the domain is open for sale... so it could go any time.
The only one who can move the domain to a new server is hando.
And the server will be shut down next month, so we HAVE to move.
I'll still try to get in contact with hando, but it seems to me the best option is to use one of my domains and move everything to one of my servers.
I'd also offer to pay the upgrade to the latest IPB, so the spam should all go away.
Once the movement is done, we could upgrade the website with new features. Anyone is happy to help.
Please check out this thread here:
http://www.gp32x.com/board/index.php?/topic/62338-gp32x-com-future/ |
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| [PANDORA] Wizznic |
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submitted by Farox @ (22:33) 06 Jan 2012 |
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-- Wizznic! --
- An implementation of the arcade classic Puzznic,
for Gp2X F100/F200, Wiz, Linux, Pandora and Windows.
Wizznic Info
Author: Jimmy Christensen
Project page: https://sourceforge.net/projects/wizznic/
License:
Code, Graphics, Levels are GPLv3
See data/media-licenses.txt for soundfiles (GPLv3)
Here some Pandora shots :


Download at Repo or at File Archive
Buttons used:
D-Pad - Navigate menus, move cursor about.
B - Select item in menu, select brick.
A - Reset level (you have infinite retries, but time won't be reset)
START - Pauses the game and displays the menu.
The buttons help page in game is not correct....my drawing skill are not so good. Help please!!
If you want to add some more levels add a packs dir inside the first wizznic dir under appdata:
ex .../appdata/wizznic/packs
Enjoy |
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| [CAANOO] Two "new" Caanoo Games |
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submitted by iprice @ (01:31) 02 Jan 2012 |
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I've just recently ported two of my old Wiz games to the Caanoo - Drench and Guru Logic Champs.
I don't have a Caanoo, so haven't tested these myself, but BAFelton on Open Consoles stated that they work well on the Caanoo (Guru Logic Champs needs a tweak to the Left/Right shoulder buttons, but that can be done via the Options screen).
Drench - http://www.iprice.re...anoo_Drench.zip

Guru Logic Champs - http://www.iprice.re...Caanoo_Guru.zip

Hope these add to your Caanoo enjoyment  |
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| [WIZ] Wizznic! 0.9.9 Released |
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submitted by DusteD @ (08:38) 30 Dec 2011 |
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After almost a year, I've pulled myself together and gotten a bit done 
Enjoy! 
(Ps. untested on wiz as of now! Feedback appreciated)
Get it here: https://sourceforge.net/projects/wizznic/files/Gp2X%20Wiz%20Releases/
And later on here: http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,25,252 |
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| [CAANOO] Pcsx Rearmed R12 |
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submitted by notaz @ (23:45) 24 Dec 2011 |
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http://notaz.gp2x.de/releases/pcsxr/pcsx_rearmed_r12_caanoo.zip
http://notaz.gp2x.de/releases/pcsxr/pcsx_rearmed_r12_wiz.zip
Well, this is mostly a bugfix release, however it now has new frameskip code, which should be friendly with more games. It now also allows higher frameskip values, which should help games that run at high internal framerates. As an example, Tekken3 is much more playable with higher frameskip. Oh and there is now analog support, and an optimization for 4bpp sprites (Castlevania).
I haven't got a chance to try the Wiz version, so I don't know if it works (don't have it with me here).
Otherwise merry Christmas and enjoy the release! |
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| [CAANOO] Final Burn Alpha |
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submitted by Reesy @ (15:27) 24 Dec 2011 |
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Hi,
I've ported GP2X version of FBA & Capex ( frontend for FBA ) to the Caanoo.
http://reesy.gp32x.de/caanoo/fba2x.zip
http://reesy.gp32x.de/caanoo/fba2x_src.zip
http://reesy.gp32x.de/caanoo/fbacapex_src.zip
Final Burn Alpha emulates old arcade games, if you want more info use google 
Credits go to Squidge & Headoverheels who did the original GP2X port and added all of the arm based cpu cores etc.
In-Game Controls
HOME = Start
JOYSTICK PUSH = Insert credits
L & R & HOME = exit emulator
L & R & JOYSTICK PUSH = Service Request
Later
Reesy |
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| [PANDORA] Bermuda Syndrome |
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submitted by Farox @ (13:56) 09 Dec 2011 |
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I have ported a new game for Pandora, it's the latest version (0.1.4) of Bermuda Syndrome in the re-implementation to SDL of Gregory Montoir .
Bermuda Syndrome is a commercial game (an old Windows game) made by Century Interactive and published by BMG in 1995.
The original data files are required (retail or demo versions) to play the game.
A link to know more about the game http://www.mobygames...ermuda-syndrome
In my recompilation i have changed to run in Fullscreen, changed the buttons used and added the option to (brutally) exit the game pressing ESC .
The only missing thing on current version is the main menu...the files are there but the program never use it...infact when you die the game restart from begin.
You should then load a saved game position to go where you have failed before.
Hope that mr Montoir implent this in next versions.
Now some Pandora screens :


Download at repo http://repo.openpand...aSyndrome-0.1.4 or
here http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,451
Buttons used:
DPAD = movements
R (rearbutton) = show inventory
L (rearbutton) = show status bar
B = fire weapon
A = Skip intro/ use in dialogs/ select items
START = Save game
SELECT = Load game
1 = Decrease save slot
2 = Increase save slot
w = toggle fullscreen
f = fast mode
ESC = exit
Enjoy |
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| [PANDORA] Inside The Box - Pandora Ezine |
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submitted by pmprog @ (08:52) 30 Nov 2011 |
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CrossPost from the Pandora forums:
I've created an article on the PandoraWiki here regarding plans for the first edition of the zine. I do feel like I've kind of railroaded StreaK's idea, but I hope the zine and the community benefit from this.
I've managed to cobble together a handful of people willing to contribute an article or two for the first issue. People are still welcome to participate if they have some time, and feel like they have something to say.
There's a section on formatting the articles on there, please, if you write something, follow this, or you're article may not end up exactly how you expected it to look (or might even get dropped).
The original thread can be found here
Any questions, please ask |
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| [CAANOO] Pcsxrearmed Random Slowdowns |
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submitted by LTStone @ (22:40) 19 Nov 2011 |
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Here's a Conversation between me and Javy3, anyone have these problems on the Cannoo?
One quick question. It runs very well on the default settings for the emulator just fine up until the scene where you shoot the guards with Merel. After that the game slows down significantly, barely playable. What I wanted to know is if that is as good as it gets or if there is a setting that I can put in the emulator to improve the framerate and speed of the game. Thanks again.
I quite frequently have times where the some games just suddenly start to slow down , but its random and I think its a memory problem, I usually just reset the emulator and the game runs fine. Just make sure you save alot and use save states too.
Games that do this often: Metal gear solid, Syphon Filter, Vagrant Story |
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